Author Topic: The 1998 FPS Experiment  (Read 10559 times)

Serious Sam is full 3D, fool!


Also Serious Sam is awesome.

just use 1990's computer graphics. from games like half-life, avp2, command and conquer, quake, serious sam.

What, i thought Half life 2 was from 2004.

So we are going to steal scripts from bl make new model and edit the scripts a bit then call it "our" game ? Cool I am all in :D

Really though who the hell is going to do engine coding and what not.


I know, you have to do so much loving engine coding to make a generic fps!




Besides that sarcasm, even if we did have to do insane amounts of engine coding
1)there are more than 5 C++ coders in existance
2)resources on the garagegames page >.>

You need an army of Pikachu to defeat the Bulbasaur
Only one problem
BULBASAUR BEATS EVERYTHING



:3

I know, you have to do so much loving engine coding to make a generic fps!




Besides that sarcasm, even if we did have to do insane amounts of engine coding
1)there are more than 5 C++ coders in existance
2)resources on the garagegames page >.>
Yeah. there are some AI resources on the TGE page (i have used them)

You need an army of Pikachu to defeat the Bulbasaur
Only one problem
BULBASAUR BEATS EVERYTHING



:3
:D

Space and Wedge's ideas sound like Resident Evil.

just use 1990's computer graphics. from games like half-life, avp2, command and conquer, quake, serious sam.

What, i thought Half life 2 was from 2004.
Yes, HL2 Was released in 2004
But HL1 was released in 1998

just use 1990's computer graphics. from games like half-life, avp2, command and conquer, quake, serious sam.

What, i thought Half life 2 was from 2004.
Yes, HL2 Was released in 2004
But HL1 was released in 1998

I seriously read that half life 2. :(