Author Topic: Can't Load map I Made!  (Read 978 times)

When I made a map on my own server in single player. When I was finished I saved and then I wanted to make a Internet server so others can see, but when i started game all it said was "Loading Map". I waited about a 1min, nothing happened. Here is my console log if that would help.

//-------------------------- 8/1/2008 -- 20:18:22 -----
Processor Init:
   Intel Pentium 4, ~2.75 Ghz
     (timed at roughly 2.76 Ghz)
   FPU detected
   MMX detected
   SSE detected
 
Math Init:
   Installing Standard C extensions
   Installing Assembly extensions
   Installing FPU extensions
   Installing MMX extensions
   Installing SSE extensions
 
Input Init:
   keyboard0 input device created.
   mouse0 input device created.
   DirectInput enabled.

--------- Parsing Arguments ---------
Parsing command line arguments arguments: -mod editor
--------- Loading Common ---------
Loading compiled script base/main.cs.
Loading compiled script base/client/defaults.cs.
Loading compiled script base/server/defaults.cs.
Executing base/config/client/prefs.cs.
Executing base/config/server/prefs.cs.
--------- Loading MODS ---------
Skipping mod: Add-Ons
Loading compiled script editor/main.cs.


--------- Initializing FPS ---------
Loading compiled script base/client/init.cs.
Loading compiled script base/server/init.cs.
Loading compiled script base/data/init.cs.
Loading compiled script base/client/canvas.cs.
Loading compiled script base/client/audio.cs.

--------- Initializing Base: Server ---------
Loading compiled script base/server/mainServer.cs.
Loading compiled script base/server/scripts/game.cs.

--------- Initializing Base: Client ---------
Loading compiled script base/client/message.cs.
Loading compiled script base/client/mission.cs.
Loading compiled script base/client/missionDownload.cs.
Loading compiled script base/client/actionMap.cs.
Video Init:
   Accelerated OpenGL display device detected.
   Voodoo 2 display device not detected.

Activating the OpenGL display device...
Activating the OpenGL display device... (NEW)
Setting screen mode to 848x480x32@60hz (w)...
Creating a new window...
Acquiring a new device context...
Pixel format set:
  32 color bits, 24 depth bits, 8 stencil bits
Creating a new rendering context...
Making the new rendering context current...
OpenGL driver information:
  Vendor: ATI Technologies Inc.
  Renderer: RADEON 9200 Series DDR x86/SSE2
  Version: 1.3.1062 WinXP Release
OpenGL Init: Enabled Extensions
  ARB_multitexture (Max Texture Units: 6)
  EXT_compiled_vertex_array
  EXT_texture_env_combine
  EXT_packed_pixels
  EXT_fog_coord
  ARB_texture_compression
  EXT_texture_compression_s3tc
  (ARB|EXT)_texture_env_add
  EXT_texture_filter_anisotropi c (Max anisotropy: 16.000000)
  WGL_EXT_swap_control
  GL_ARB_vertex_buffer_object
  GL_EXT_multi_draw_arrays
  ARB_occlusion_query
OpenGL Init: Disabled Extensions
  EXT_paletted_texture
  NV_vertex_array_range
  3DFX_texture_compression_FXT1

Loading compiled script base/ui/defaultProfiles.cs.
Loading compiled script base/ui/customProfiles.cs.
Loading compiled script base/ui/ConsoleDlg.gui.
Loading compiled script base/ui/InspectDlg.gui.
Loading compiled script base/ui/InspectAddFieldDlg.gui.
Loading compiled script base/ui/LoadFileDlg.gui.
Loading compiled script base/ui/SaveFileDlg.gui.
Loading compiled script base/ui/MessageBoxOkDlg.gui.
Loading compiled script base/ui/MessageBoxYesNoDlg.gui.
Loading compiled script base/ui/MessageBoxOKCancelDlg.gui.
Loading compiled script base/ui/MessagePopupDlg.gui.
Loading compiled script base/ui/HelpDlg.gui.
Loading compiled script base/ui/RecordingsDlg.gui.
Loading compiled script base/ui/NetGraphGui.gui.
Loading compiled script base/client/metrics.cs.
Loading compiled script base/ui/FrameOverlayGui.gui.
Loading compiled script base/client/messageBox.cs.
Loading compiled script base/client/screenshot.cs.
Loading compiled script base/client/cursor.cs.
Loading compiled script base/client/help.cs.
Loading compiled script base/client/recordings.cs.

OpenAL Driver Init:
OpenAL
   Vendor: Creative Labs Inc.
   Version: OpenAL 1.0
   Renderer: Software
   Extensions: EAX 2.0, EAX 3.0, EAX Unified, and EAX-AC3

Loading compiled script base/client/scripts/allClientScripts.cs.
Loading compiled script base/client/ui/PlayGui.gui.
Loading compiled script base/client/ui/newPlayerListGui.gui.
Loading compiled script base/client/ui/trustInviteGui.gui.
Loading compiled script base/client/ui/miniGameInviteGui.gui.
Loading compiled script base/client/ui/JoinMiniGameGui.gui.
Loading compiled script base/client/ui/CreateMiniGameGui.gui.
Loading compiled script base/client/ui/mainMenuGui.gui.
Loading compiled script base/client/ui/aboutDlg.gui.
Loading compiled script base/client/ui/startMissionGui.gui.
Loading compiled script base/client/ui/joinServerGui.gui.
Loading compiled script base/client/ui/joinServerPassGui.gui.
Loading compiled script base/client/ui/connectingGui.gui.
Loading compiled script base/client/ui/loadingGui.gui.
Loading compiled script base/client/ui/optionsDlg.gui.
Loading compiled script base/client/ui/remapDlg.gui.
Loading compiled script base/client/ui/manualJoin.gui.
Loading compiled script base/client/ui/filtersGui.gui.
Loading compiled script base/client/ui/changeMapGui.gui.
Loading compiled script base/client/ui/noHudGui.gui.
Loading compiled script base/client/ui/ServerConfigGui.gui.
Loading compiled script base/client/scripts/default.bind.cs.
Executing base/config/client/config.cs.
Loading compiled script base/client/ui/adminGui.gui.
Loading compiled script base/client/ui/addBanGui.gui.
Loading compiled script base/client/ui/unBanGui.gui.
Loading compiled script base/client/ui/brickManGui.gui.
Loading compiled script base/client/ui/escapeMenu.gui.
Loading compiled script base/client/ui/adminLoginGui.gui.
Loading compiled script base/client/ui/printSelectorDlg.gui.
Loading compiled script base/client/ui/brickSelectorDlg.gui.
Loading compiled script base/client/ui/saveBricksGui.gui.
Loading compiled script base/client/ui/loadBricksGui.gui.
Loading compiled script base/client/ui/loadBricksColorGui.gui.
Loading compiled script base/client/ui/saveBricksWarningGui.gui.
Loading compiled script base/client/ui/AvatarGui.gui.
Loading compiled script base/client/ui/autoUpdateGui.gui.
Loading compiled script base/client/ui/newMessageHud.gui.
Loading compiled script base/client/ui/newChatHud.gui.
Loading compiled script base/client/ui/SelectNetworkGui.gui.
Loading compiled script base/client/ui/ProgressGui.gui.
Loading compiled script base/client/ui/fastLoadWarningGui.gui.
Loading compiled script base/client/ui/defaultControlsGui.gui.
Loading compiled script base/client/ui/savingGui.gui.
Loading compiled script base/client/ui/wrenchDlg.gui.
Loading compiled script base/client/ui/wrenchSoundDlg.gui.
Loading compiled script base/client/ui/wrenchVehicleSpawnDlg.gui.
Loading compiled script base/client/ui/keyGui.gui.
Loading compiled script base/client/ui/regNameGui.gui.
Loading compiled script base/client/ui/colorGui.gui.
Loading compiled script base/client/ui/colorSetGui.gui.
Loading compiled script base/client/ui/musicFilesGui.gui.
Loading compiled script base/client/ui/AddOnsGui.gui.
Loading compiled script base/client/ui/PortForwardInfoGui.gui.
Loading compiled script base/client/ui/demoBrickLimitGui.gui.
Loading compiled script base/client/scripts/clientAddOns.cs.
Executing Add-Ons/Client/WrenchEventsGUI.cs.
Executing Add-Ons/Client/wrencheventdlg.gui.
Executing Add-Ons/Client/wrencheventsetdlg.gui.
Executing Add-Ons/Client/ToolWand/ToolWand.cs.
Executing Add-Ons/Client/ToolWand/ToolWandGUI.gui.
Executing Add-Ons/Client/Tetris.cs.
Executing Add-Ons/Client/tetrisgui.gui.
Executing Add-Ons/Client/TeamsGUI.cs.
Executing Add-Ons/Client/SpaceBotsClient.cs.
Executing Add-Ons/Client/Script_RGBAnimator.cs.
Executing Add-Ons/Client/rgbanimatorgui.gui.
Add-Ons/Client/Script_RGBAnimator.cs (26): Unable to find function rgbani_drawframe
Executing Add-Ons/Client/Script_Message.cs.
Executing Add-Ons/Client/Script_MacroSaver.cs.
Executing Add-Ons/Client/macroGui.gui.
Executing Add-Ons/Client/Script_InGameOptions.cs.
Executing Add-Ons/Client/InGameOptions.gui.
Executing Add-Ons/Client/Script_CamHack.cs.
Executing Add-Ons/Client/Script_AutoJet.cs.
Executing Add-Ons/Client/RobGUI.cs.
Executing Add-Ons/Client/RoBGUI.gui.
Executing Add-Ons/Client/RoBProdGUI.gui.
Executing Add-Ons/Client/RoBStorGUI.gui.
Executing Add-Ons/Client/RoBMySaleGUI.gui.
Executing Add-Ons/Client/RoBSaleGUI.gui.
Add-Ons/Client/RobGUI.cs (0): Unable to find function RoBGUIFuelUpdate
Executing Add-Ons/Client/Mod_JVS_Client.cs.
Executing add-ons/ADD_ON_LIST.cs.
Executing Add-Ons/Client/IGSO/IGSOExec.cs.

--------- Initializing IGSO Client ---------
Executing Add-Ons/Client/IGSO/Main.igo.
Executing Add-Ons/Client/IGSO/Msg.igo.
Executing Add-Ons/Client/IGSO/UI.gui.
Executing Add-Ons/Client/IGSO/Saves/Colors.igo.
Executing Add-Ons/Client/IGSO/Saves/Prefs.igo.
Loading IGSO Color List...

Loading IGSO Settings List...

Setting IGSO Button Colors...

Executing Add-Ons/Client/GUI_Inventory/Inv_Script/Script_InventoryClient.cs.
Executing Add-Ons/Client/GUI_Inventory/Inv_Script/Script_IAClient.cs.
Executing Add-Ons/Client/GUI_Inventory/Inv_Script/Script_CombineClient.cs.
Executing Add-Ons/Client/GUI_Inventory/Inv_GUI/GUI_ItemAdminGui.cs.
Executing Add-Ons/Client/GUI_Inventory/Inv_GUI/GUI_InventoryGui.cs.
Error: cannot change namespace parent linkage for InvWndUse from GuiButtonCtrl to GuiBitmapButtonCtrl.
Executing Add-Ons/Client/GUI_Inventory/Inv_GUI/GUI_CombineGui.cs.
Binding server port to default IP
UDP initialized on port 0
Executing base/config/client/prefs-trustList.cs.

--------- Initializing MOD: Editor ---------
Loading compiled script editor/editor.cs.
Loading compiled script editor/particleEditor.cs.
Loading compiled script editor/GuiEditorGui.gui.
Loading compiled script editor/ParticleEditor.gui.
Engine initialized...
Authentication: SUCCESS
Destroying NET Server
Exporting server prefs...
Starting Internet Server
Binding server port to default IP
UDP initialized on port 28020
Loading compiled script base/server/scripts/DamageTypes.cs.
Loading compiled script base/server/scripts/allGameScripts.cs.
... Shape with old version.
Loading compiled script base/data/shapes/player/player.cs.
Executing add-ons/ADD_ON_LIST.cs.
Executing Add-Ons/Weapon_Sword.cs.
Executing Add-Ons/Weapon_Spear.cs.
Executing Add-Ons/Weapon_SemiAutomaticMachineGun.cs.
ParticleData(bulletTrailParticle) lifetimeVariance >= lifetime
Executing Add-Ons/Weapon_Rocket Launcher.cs.
Executing Add-Ons/Weapon_Push Broom.cs.
Executing Add-Ons/Weapon_P90S.cs.
DebrisData(P90SShellDebris)::onAdd: lifetime invalid
DebrisData(P90SShellDebris)::onAdd: numBounces invalid
ParticleEmitterData(P90SFlashEmitter) unable to find particle datablock: P90SFlashParticle
ParticleEmitterData(P90SFlashEmitter) unable to find any particle datablocks
Add-Ons/Weapon_P90S.cs (0): Register object failed for object P90SFlashEmitter of class ParticleEmitterData.
Executing Add-Ons/Weapon_M1A1.cs.
ShapeBaseImageData:: Could not resolve state "reload" for image "M1A1Image"
Executing Add-Ons/Weapon_HuntingRifle.cs.
Executing Add-Ons/Weapon_HEGrenade.cs.
Executing Add-Ons/Weapon_Gun.cs.
Executing Add-Ons/Weapon_G36.cs.
Executing Add-Ons/Weapon_Flamethrower.cs.
Executing Add-Ons/Weapon_Caliber.cs.
Executing Add-Ons/Weapon_ButterflyKnife.cs.
Executing Add-Ons/Weapon_Bow.cs.
Executing Add-Ons/Weapon_Boltpistol.cs.
Executing Add-Ons/Weapon_AS32.cs.
Executing Add-Ons/Vehicle_MagicCarpet.cs.
Executing Add-Ons/Support_Jeep.cs.
Executing Add-Ons/Vehicle_Jeep.cs.
Executing Add-Ons/Vehicle_Hoverboard.cs.
Executing Add-Ons/Vehicle_Horse.cs.
Executing Add-Ons/Vehicle_FlyingWheeledJeep.cs.
Executing Add-Ons/Vehicle_CoveredWagon.cs.
Executing Add-Ons/Vehicle_BoxTruck.cs.
Object 'boxtruckExplosion' is not a member of the 'ExplosionData' data block class
Object 'boxtruckTireDebris' is not a member of the 'DebrisData' data block class
Executing Add-Ons/Vehicle_Biplane.cs.
Executing Add-Ons/Vehicle_Barrel.cs.
Executing Add-Ons/Vehicle_Airliner.cs.
Executing Add-Ons/Support_Airliner.cs.
Object 'AirlinerExplosionSound' is not a member of the 'AudioProfile' data block class
Executing Add-Ons/Tool_FillCan.cs.
Executing Add-Ons/Tool_Duplicator.cs.
Executing Add-Ons/ToolWand/Tool_ToolWand.cs.
Loading Tool : Add-Ons/ToolWand/Tools/Default.e
Executing Add-Ons/ToolWand/Tools/Default.e.
Done
Executing Add-Ons/Support_Jeep.cs.
Executing Add-Ons/Support_Airliner.cs.
Object 'AirlinerExplosionSound' is not a member of the 'AudioProfile' data block class
Executing Add-Ons/Script_InServCmds.cs.
Executing Add-Ons/Script_IGSOCmds.cs.
Executing Add-Ons/Script_FireFight.cs.
Object 'burnemittera' is not a member of the 'ParticleEmitterData' data block class
Executing Add-Ons/Script_DropWeapon.cs.
Executing Add-Ons/Rot/apfinder.cs.
Executing Add-Ons/PM.cs.
Executing Add-Ons/Player_Quake.cs.
Executing Add-Ons/Player_NoJet.cs.
Executing Add-Ons/Player_LeapJet.cs.
Executing Add-Ons/Player_JumpJet.cs.
Executing Add-Ons/Player_FuelJet.cs.
Executing Add-Ons/Particle_Player.cs.
Executing Add-Ons/Particle_FX Cans.cs.
Executing Add-Ons/Particle_Basic.cs.
Executing Add-Ons/Naes's BETA explosives pack 6.21.07/Item_Parachute.cs.
ShapeBaseImageData:: Could not resolve state "ready" for image "Para2Image"
Executing Add-Ons/Light_Basic.cs.
Executing Add-Ons/Light_Animated.cs.
Executing Add-Ons/Item_Skis.cs.
Executing Add-Ons/Item_Pill.cs.
Executing Add-Ons/Item_Parachute.cs.
Executing Add-Ons/Item_HorseSummoner.cs.
Executing Add-Ons/Item_FireFight.cs.
Executing Add-Ons/Hide_names.cs.
Executing Add-Ons/Emote_Love.cs.
Executing Add-Ons/Emote_Hate.cs.
Executing Add-Ons/Emote_Confusion.cs.
Executing Add-Ons/Emote_Alarm.cs.
Executing Add-Ons/DefaultMinigames.cs.
Executing Add-Ons/Client/WrenchEventsGUI.cs.
Executing Add-Ons/Client/ToolWand/ToolWand.cs.
Executing Add-Ons/Client/ToolWand/ToolWandGUI.gui.
Executing Add-Ons/Client/Script_InGameOptions.cs.
Executing Add-Ons/Client/IGSO/IGSOExec.cs.

--------- Initializing IGSO Client ---------
Executing Add-Ons/Client/IGSO/Main.igo.
Executing Add-Ons/Client/IGSO/Msg.igo.
Executing Add-Ons/Client/IGSO/UI.gui.
Executing Add-Ons/Client/IGSO/Saves/Colors.igo.
Executing Add-Ons/Client/IGSO/Saves/Prefs.igo.
Loading IGSO Color List...

Loading IGSO Settings List...

Setting IGSO Button Colors...

Executing Add-Ons/Brick_Checkpoint.cs.
Executing Add-Ons/AddOn_WrenchEvents.cs.
Executing Add-Ons/Support_SpaceTick.cs.noexec.
Executing Add-Ons/AddOn_SpaceBots.cs.
Executing Add-Ons/Support_WeaponTypes.cs.noexec.
Executing Base/config/server/musicList.cs.
*** LOADING MISSION: base/data/missions/Maxwell's_Island.mis
*** Stage 1 load
Mission Name: Flatlands
Mission SaveName:
Mission Description:
   Name: Flatlands
   This map is good for making maps using the terrain editor and terrain texture painter, you can get the editor here: http://blockland.us/index.asp?p=Download  just look in the tools section for Mission Editor
*** Stage 2 load
Executing base/data/missions/Maxwell's_Island.mis.
base/data/missions/Maxwell's_Island.mis Line: 691 - Syntax error.
>>> Advanced script error report.  Line 1381.
>>> Some error context, with ## on sides of error halt:
         val494 = "0";

   };

   new ScriptObject() {

         botposition0 0 ##1##00 = "110214";

   };

   new InteriorInstance() {

      position = "-10.6527 -151.537 119.434";
>>> Error report complete.

No 'MissionGroup' found in mission "".
Connect request from: IPX:69635F5F:4E756D6100D7:5438
  lan name = Blockhead
  net name = Maxwell
Connection established 6479
AUTHCHECK: 6480
    LAN client connecting to internet server, authenticating with server ip
   keyboard0 input device created.
   mouse0 input device created.
Auth Init Successfull: Maxwell
CADD: 6480 local
 +- bl_id = 1588
Syntax error in input.
 +- AUTO SUPER ADMIN
base/server/mainServer.cs (382): Unable to find object: 'mainBrickGroup' attempting to call function 'add'
CycleMissions: Unknown command.
   keyboard0 input device created.
   mouse0 input device created.
   keyboard0 input device created.
   mouse0 input device created.
Destroying NET Server
base/server/scripts/game.cs (453): Unable to find object: 'MissionCleanup' attempting to call function 'getCount'
CDROP: 6480 IPX:69635F5F:4E756D6100D7:5438
Exporting server prefs...
   keyboard0 input device created.
   mouse0 input device created.
Exporting server prefs
Exporting client prefs
Exporting client config
Shutting down the OpenGL display device...
Making the GL rendering context not current...
Deleting the GL rendering context...
Releasing the device context...

Post the text of the mission file.

I'm pretty sure this is it.

//--- OBJECT WRITE BEGIN ---
new SimGroup(MissionGroup) {
      cdTrack = "2";
      musicTrack = "lush";
      CTF_scoreLimit = "5";

   new ScriptObject(MissionInfo) {
         desc0 = "Name: Flatlands";
         name = "Flatlands";
         desc1 = "This map is good for making maps using the terrain editor and terrain texture painter, you can get the editor here: http://blockland.us/index.asp?p=Download  just look in the tools section for Mission Editor";
         descLines = "2";
         previewImage = "base/data/missions/basic flatlands";
   };
   new MissionArea(MissionArea) {
      Area = "-360 -648 720 1296";
      flightCeiling = "300";
      flightCeilingRange = "20";
         locked = "true";
   };
   new Sky(Sky) {
      position = "336 136 0";
      rotation = "1 0 0 0";
      scale = "1 1 1";
      materialList = "~/data/skies/Sky_Blue2/resource.dml";
      cloudHeightPer[0] = "0.349971";
      cloudHeightPer[1] = "0.3";
      cloudHeightPer[2] = "0.199973";
      cloudSpeed1 = "0.0005";
      cloudSpeed2 = "0.001";
      cloudSpeed3 = "0.0003";
      visibleDistance = "400";
      fogDistance = "300";
      fogColor = "0.600000 0.700000 0.900000 1.000000";
      fogStorm1 = "0";
      fogStorm2 = "0";
      fogStorm3 = "0";
      fogVolume1 = "0 0 0";
      fogVolume2 = "0 0 0";
      fogVolume3 = "0 0 0";
      fogVolumeColor1 = "128.000000 128.000000 128.000000 -222768174765569860000000000000000000000.000000";
      fogVolumeColor2 = "128.000000 128.000000 128.000000 0.000000";
      fogVolumeColor3 = "128.000000 128.000000 128.000000 -170698929442160050000000000000000000000.000000";
      windVelocity = "1 1 0";
      windEffectPrecipitation = "1";
      SkySolidColor = "0.600000 0.600000 0.600000 1.000000";
      useSkyTextures = "1";
      renderBottomTexture = "0";
      noRenderBans = "0";
         locked = "true";
   };
   new Sun() {
      azimuth = "0";
      elevation = "35";
      color = "0.900000 0.900000 0.800000 1.000000";
      ambient = "0.550000 0.550000 0.550000 1.000000";
         locked = "true";
         scale = "1 1 1";
         position = "0 0 0";
         direction = "0.57735 0.57735 -0.57735";
         rotation = "1 0 0 0";
   };
   new TerrainBlock(Terrain) {
      rotation = "1 0 0 0";
      scale = "1 1 1";
      detailTexture = "~/data/terrains/grass";
      terrainFile = "./Maxwell\'s_Island.ter";
      squareSize = "8";
      bumpScale = "1";
      bumpOffset = "0.01";
      zeroBumpScale = "8";
         locked = "true";
         position = "-1024 -1024 0";
   };
   new SimGroup(PlayerDropPoints) {

      new SpawnSphere() {
         position = "-37.1252 -189.574 121";
         rotation = "0 0 1 130.062";
         scale = "0.940827 1.97505 1";
         dataBlock = "SpawnSphereMarker";
         canSetIFLs = "0";
         radius = "15";
         sphereWeight = "1";
         indoorWeight = "1";
         outdoorWeight = "1";
            locked = "false";
            homingCount = "0";
            lockCount = "0";
      };
   };
   new WaterBlock(water) {
      position = "-32 -128 111.1";
      rotation = "1 0 0 0";
      scale = "2048 2048 0";
      UseDepthMask = "1";
      surfaceTexture = "common/data/water/water";
      ShoreTexture = "~/data/water/TSwater1";
      liquidType = "OceanWater";
      density = "2.5";
      viscosity = "15";
      waveMagnitude = "2";
      surfaceOpacity = "0.75";
      envMapIntensity = "0.4";
      TessSurface = "50";
      TessShore = "60";
      SurfaceParallax = "0.5";
      FlowAngle = "0";
      FlowRate = "0.1";
      DistortGridScale = "0.1";
      DistortMag = "0.05";
      DistortTime = "0.5";
      ShoreDepth = "1";
      DepthGradient = "1";
      MinAlpha = "0.03";
      MaxAlpha = "1";
      removeWetEdges = "0";
      specularColor = "1.000000 1.000000 1.000000 1.000000";
      specularPower = "6";
         params0 = "0.32 -0.67 0.066 0.5";
         floodFill = "1";
         params1 = "0.63 -2.41 0.33 0.21";
         params2 = "0.39 0.39 0.2 0.133";
         seedPoints = "0 0 1 0 1 1 0 1";
         extent = "100 100 10";
         params3 = "1.21 -0.61 0.13 -0.33";
         textureSize = "32 32";
         envMapTexture = "common/data/skies/sunset_0007";
   };
   new InteriorInstance() {
      position = "-9.67772 -192.275 116.376";
      rotation = "1 0 0 0";
      scale = "1 1 1";
      interiorFile = "~/data/interiors/cabin/cabin.dif";
      useGLLighting = "0";
      showTerrainInside = "0";
   };
   new TSStatic() {
      position = "-5.85415 -219.191 115.272";
      rotation = "1 0 0 0";
      scale = "0.5 0.5 0.5";
      shapeName = "~/data/shapes/Sharp_Trees/Trees/Oaks/Sharp_Oak02.dts";
   };
   new TSStatic() {
      position = "-20.2083 -267.945 115.092";
      rotation = "1 0 0 0";
      scale = "1 1 1";
      shapeName = "~/data/shapes/Sharp_Trees/Trees/Yellow_Pine/Sharp_Yellowpine01.dts";
   };
   new TSStatic() {
      position = "-127.508 -246.067 115.65";
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      scale = "1 1 1";
      shapeName = "~/data/shapes/Sharp_Trees/Trees/Yellow_Pine/Sharp_Yellowpine01.dts";
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   new TSStatic() {
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      rotation = "1 0 0 0";
      scale = "1 1 1";
      shapeName = "~/data/shapes/Sharp_Trees/Trees/Scrub_Pines/Sharp_ScrubPine04.dts";
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   new Item() {
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      rotation = "1 0 0 0";
      scale = "1 1 1";
      dataBlock = "wrenchItem";
      canSetIFLs = "0";
      collideable = "0";
      static = "0";
      rotate = "0";
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   };
   new ScriptObject() {
         botposition0 0 100 = "110214";
   };
   new InteriorInstance() {
      position = "-10.6527 -151.537 119.434";
      rotation = "1 0 0 0";
      scale = "1 1 1";
      interiorFile = "~/data/interiors/cabin/cabin.dif";
      useGLLighting = "0";
      showTerrainInside = "0";
   };
};
//--- OBJECT WRITE END ---

K i fixed problem locking topic now.