package BGDeath
{
function GameConnection::OnDeath(%this, %sourceObject, %sourceClient, %damageType, %damLoc)
{
%humiltype = $DamageType["::" @ $HumiliatingDamageType];
%sourceClient.kills++;
%this.client.deaths++;
%sourceClient.cash += 10;
parent::OnDeath(%this, %sourceObject, %sourceClient, %damageType, %damLoc);
}
};