Author Topic: Nameing shapes?  (Read 1283 times)

What is the best LOD for shapes/collision?
//-------------collision
Collision-1 shows the vehicle's collision mesh shadow.
Collision1 shows the vehicles collision mesh if you go far away
collision0 will crash the game if exported with TGE plus.
//-------------shapes
box detail16 will not show the shape's shadow ingame.
box detail100  well donno what it does.





collision0 will crash the game if exported with TGE plus.
There's my problem! I keep forgetting that the TGE Plus exporter can't export with mesh called collision0 for some reason

Maybe i can start making vehicles when i get ideas again :D

Reply if you get good results :D

Try exporting the model with the shape of collision named collision-1

Then open in Shaper

Then change to collision0

???

Profit

Try this. I think it works. IMO

LOD the way I understand it is Level Of Detail.

Basically, it's used to reduce processing needs and such by replacing the mesh of an object with a less detailed mesh when the player puts a certain distance between himself and the object.

I'm not sure what kind of role it plays in BL though, seeing as every weapon and vehicle is already pretty basic and does not usually bolster much detail in texture and such anyways. Specifically, I think you need to give the mesh a LOD of 100 so you can see the model mesh up to the point where the map's Sight Distance kicks in.

Again this is speculation, I'd be happy if anyone with more expertise could point any wrongs in my idea of the whole thing.

If you look at the tank or jeep in Torque Pro Show Tool you can see it uses col-1 but BL crashes if you exported it though MS3D, from my experience you simply cannot properly export though MS3D.

All the nodes on the player have 100 as their LOD.