Author Topic: .BLSs in V9  (Read 2105 times)

Will our saves from V8 become outdated in V9?

I highly doubt that we will lose our saves.

The only way our saved would be ruined if Badspot changed the size of the kitchen or bedroom.

Yes, your saves from v8 will work.

Kinda silly :P
It is not like they are changing bricks up or anything
I think we will loose add ons though.  But oh well. The only add on i need is Duplicator, Events (problem solved :P) Bots, and Fillcan.

What about our maps? Will we lose them too?!?!


Everything will still work. The only things that might not work are if you were to use a map that has a downloaded weapon or something, they will need to repackaged into .zips or whatever for them to work.

Maps need to be repackaged into zips.

Does it have to be a zip or will a rar also do?

I wouldn't really care if every player made map was wiped, I have been meaning to clean up my large map collection.

Does it have to be a zip or will a rar also do?


It has to be a zip. It's basically counterproductive to pack anything as a rar now, since you either have to have users package it into a zip themselves (in which case they will all name it something different and you'll download a hundred different "super rifle" folders when you join their servers) or you have to package the zip inside of the rar.

Maps need to be repackaged into zips.
Will you still be able to access files that came with the game? All of my Slate Edits that have water use the default terrain textures and such so that they will be able to show up for everyone. Will this no longer work?

I don't know I haven't made a map or ported one yet.

I'm looking through the mission files now. Map_KitchenDark.zip/KitchenDark.mis uses the interior file "Add-Ons/Map_Kitchen/kitchen.dif" so it looks like you can call things outside the zip. As you probably know, Bedroom and Kitchen use the same terrain textures. Oddly enough, both Kitchen and Bedroom come with their own set of terrain textures. However, Kitchen Dark uses Kitchen's set of textures (and does not have its own set of textures, although for some reason Bedroom does). So I guess you can technically load terrain textures out of other files.

Skies still go in base/data/skies. You could probably get away with packaging the sky into the zip though. The sky would just be called ./resource.dml in this case. Actually, I don't think it has to be called resource.dml, you could probably call it sky.dml if you wanted to, because custom precipitation also appears to use resource.dml.

For some reason the tutorial map (it's expanded by the way, with information on how to make lights and vehicle spawns, nothing on events though) is loading its water out of base/data/water too. I don't know why, I think you could also package water textures into the zip if you wanted.

Here, you can take a look at the way a few of the zips are set up.




As my files for Slate Edits currently just add into the same folder as you download more, would it just be better to only release the full sets instead of including induvidual maps as well?