Event System - Register Inputs/Outputs

Author Topic: Event System - Register Inputs/Outputs  (Read 31254 times)


Thanks! Now I can make a "setEventDisabled" event mod!
(This may take some time...)
What the hell. SetEventEnabled, unchecked.

Are output events limited to 3 fields? How do I add more?

Are output events limited to 3 fields? How do I add more?
No. You just need a TAB or \t in between the fields.

They are limited to 4 fields though

Does anyone else get a "Function Not Found: registerInputEvent();" or "Function Not Found: registerOutputEvent();"

Does anyone else get a "Function Not Found: registerInputEvent();" or "Function Not Found: registerOutputEvent();"
Nope. You must be trying to register the event on the client side.

Does anyone else get a "Function Not Found: registerInputEvent();" or "Function Not Found: registerOutputEvent();"
I think you are executing the code on the client's side.

I think you are executing the code on the client's side.
Except he posted that a month ago.

Except he posted that a month ago.
And I responded the same day he posted it, with the same reply as hammereditor.

I was wondering as how to allow VCE variables to work with my own events which use the string output? Whenever I try to use <var:client/player:name> it never returns the actual variable, only the mark-up which I've typed in

See replacers.cs's package of gameConnection::centerPrint in VCE.

gameConnection::centerPrint isn't in the replacers.cs, it can't find anything

nevermind:

filterVariableString(%string,%brick,%client,%player,%vehicle)
« Last Edit: December 30, 2013, 07:48:49 AM by nerraD »