This is a bit out there but I'm making an armed suit (a mini mech) for blockland and I have a few misconceptions with the animation steps.
Source (you may need to be logged in, don't worry sign-up is free and it's a Garage Games site):
http://tdn.garagegames.com/wiki/DTS/3dsmax/Creating_a_Simple_CharacterI've noticed that some of the animation examples take care not to overlap frames. "Root" takes up frames 0 to 30, while "Forward" skips to 70-100. "Back" also takes 70-100 but you never go Forward and Backward at the same time so it makes sense in this case. I think this is to allow certain animations to Blend while letting other animations to Override, which would be why your block-dude can flail his arms around while walking but you'll never see him, say, crouch and "walk" forward at the same time.
One thing that's been bothering me is whether the amount of Frames in all the individual animations matter, like whether Root should always be 0-30? Then another question is how exactly I would go about exporting the animations? I'm using Milkshape so I gather I'll be exporting each individual animation through .dsq files, but then that leaves a few questions regarding the whole Overlap stuff, namely whether I need to leave, say, 0-70 as empty frames and animate 71-99 for the Back and Forward animations (seeing as 70 and 100 will be essentially "empty" as well).
Then another question is whether I can add extra animation Sequences? The mech has hands to do stuff like punch things and hold giant mech weapons with, and it would be pretty awesome if I could animate the individual hands and create several different sequences for them (like maybe some rude hand gestures or something, just an example). The arms will probably also have several different individual sequences.
I'm not really expecting a straight answer to all these, so I'm open to some brainstorming to try and figure this stuff out. Feel free to discuss any Player Character topics here too while we're at it. There hasn't been allot of ground made by the community on player characters yet so it's a bit of a mystery.