Author Topic: Events Plus  (Read 20721 times)

I don't like Event mods because v8 had a problem: Not Everyone had Wrench Events
Now everyone does, but Event Mods means not everyone has all events, which makes out to pretty much the same thing D:

its server side idiot, if you host has it people in the server don't need to have it but can still use it -_-

I dunno, don't call me stupid, I haven't learned all of events yet.

I got Traders onEnterWater and I could see it's options on servers without it, so...that's annoying.


Tom

We need an event that lets you add something to someones name.

does onPlayerTalk include team chat? If so make a onPlayerTeamChat.

Tom

Fail, onPlayer Talk dosen't work and setPlayerName only changes the name above head.
Nvm onPlayer Talk works, but only if your standing on the brick.

OH goodie, lets say something doesn't work when we don't understand what it is supposed to do. You're acting like those idiots who said my combination lock door didn't work when they didn't even know the combination.(hence why it didn't work for them, and why they jumped to the conclusion that it was broken)

Can you make for if vehicletouch?

We need an event that lets you add something to someones name.

SetThePlayerName does that.

does onPlayerTalk include team chat? If so make a onPlayerTeamChat.

Yeah, it does. But I don't see the use of splitting it.

Fail, onPlayer Talk dosen't work and setPlayerName only changes the name above head.
Nvm onPlayer Talk works, but only if your standing on the brick.

You must've broke it somehow.


Can you make for if vehicletouch?

I'll look into it, but I can't make any promises.

Can you make for if vehicletouch?
Not Possible. It would require C++ Changes;

And that's coming straight from Badspot.

Not Possible. It would require C++ Changes;

And that's coming straight from Badspot.

I thought so. Sorry, Nick.


Events Plus 1.11 is out. It's the same as before, but if you don't have %1 in the setPlayerName, it adds [PLAYERNAME] at the end of it.

If it was set to '[Police] %1', it'd come out as '[Police] Jookia'.
If it was set to 'Badspot', it'd come out as 'Badspot [Jookia]'.