Author Topic: Wrench Events Tutorial (learn some stuff here)  (Read 19778 times)

no thats wye im asking to teach.

Do you know its possible, cause it might be me or your not makeing sence?
What's a sence?

well, hard to explain... i guess its where you hear or read something and it doesnt sound right to you

no thats wye im asking to teach.

Do you know its possible, cause it might be me or your not makeing sence?
What's a sence?

well, hard to explain... i guess its where you hear or read something and it doesnt sound right to you
He means making sense.

He refuses to do it because he does not know how.

no thats wye im asking to teach.

Do you know its possible, cause it might be me or your not makeing sence?
What's a sence?

well, hard to explain... i guess its where you hear or read something and it doesnt sound right to you
He means making sense.

Yeah ok, i guess.. but i tried to get it right
« Last Edit: August 12, 2008, 11:54:43 PM by Lemurdecatta »

He refuses to do it because he does not know how.

No, well yes its kinda hard for me to start from scrath without him telling anything

does he want me to do this?

Spawn a two print bricks and put one print as 0 and the other as 9 and name the 9 something (ex:count) and now spawn a brick and do this with it

onActivate>NAMED BRICK>incrinimate


bump, this topic was almost on second page

Hmmmm...that bot thingy was useful, but, how can i make it do stuff, or even change the bots look? Any ideas?

Hmmmm...that bot thingy was useful, but, how can i make it do stuff, or even change the bots look? Any ideas?


i once made the bot white, all white; but all it does is stand there

I Just found out how to make a close range shooting dummy, without adding in any weapons! Heres how:
1: Make the figure
2: Use the wrench on his head
3: Click the "Events" button
4: Copy this: OnActivate>Player>SpawnProjectile>GunBullet
_____________________________ _____________________________ _______

Heres how to make fire:
1.Make the fire from bricks
2. Add emitters
3. Use the wrench on the center of the fire, then  click "Events"
4. Copy this: Onplayertouch>Player>Burnplayer ,  Onplayertouch>Addhealth>-15 ,  Onactivate>Player>SpawnExplosion>Alarm emote and:  Onactivate>Player>Addhealth>-5
_____________________________ _____________________________ ______
Those are my additions to the tutorial. Hope their of use!

Do you know its possible, cause it might be me or your not makeing sence?

What's a sence?


well, hard to explain... i guess its where you hear or read something and it doesnt sound right to you

He means making sense.


Yeah ok, i guess.. but i tried to get it right
.......So many quotes in this post reply!....

I saw a person play "guitar-hearo" on youtube.... using relays probably....

I was wondering if you could explain how you do it......

This is the youtube vid.. (http://www.youtube.com/watch?v=Liv2JmbuL1Q)

I saw a person play "guitar-hearo" on youtube.... using relays probably....

I was wondering if you could explain how you do it......

This is the youtube vid.. (http://www.youtube.com/watch?v=Liv2JmbuL1Q)

wow... thats pretty neat but maybe it is relays

I can make a computer, but its too advanced to explain, even with two-bricks screeen.

really thanks, before i read this i never known why we need the "...>player>addVelocity".
« Last Edit: August 18, 2008, 06:44:18 AM by Dansegal96 V2 »

Replace the "i have no clue what this does" one with this, I think this is what he was getting at.

 How to make a wrench event counter

 - Make 2 print bricks beside each other, so you have a 2 number counter. Name the one on the left.
 - For the first brick, make two events.
    - onActivate -> self -> incrementPrintCount -> 1
    - onPrintCountOverflow -> namedbrick (left brick's name) -> incrementPrintCount -> 1
 - Click on the right brick. When you click on it, the number increases. When it goes past 9, the left number increases.