Author Topic: costum projectile  (Read 822 times)

How do you make a costume projectile.

like what joints do you need and what do the groupes need to be named?

Simple answer: No special joints, no special groups.

Your projectile's collision point/emitter point is in the Center of the modeling planes (if you're using Milkshape, the center is located at that colored Axis thing). All you need to do is make sure that Center point sits inside your projectile model, and make sure it's also in the middle of the model.

Also, the correct spelling is Custom in case you were wondering


sorry about hte spelling error and what do you mean Dyslexia at its finest.

Go back to Kindergarten, learn English.

Dyslexia causes people to confuse letters.

"Costume" vs. "Custom"