WORKING! Coded Door Lock

Author Topic: WORKING! Coded Door Lock  (Read 1752 times)

It took me like three hours but it is finally done.
I made a door with a lock that needs the right code to open it.
If you put in the wrong code it kills you.
The code is 1020.

The save is here:
http://www.mediafire.com/download.php?eflzrbuzcaz

Pic:


Post any problems and I will try to fix them.

you know that you can post .bls files as an attachment right?

Each number opens one of the bars? I was working on a number pad that could be set to any number, using print bricks. The only problem I was having was getting a proper check for equality between the number inputted and the number set.

what's the code?
Just waiting for somebody to say that

No actually you put in the code and then hit a button to open the door.


« Last Edit: August 14, 2008, 02:57:25 PM by macbookgeek »

Having a code is pointless if you are going to post it on the forum. :cookieMonster:

Each number opens one of the bars? I was working on a number pad that could be set to any number, using print bricks. The only problem I was having was getting a proper check for equality between the number inputted and the number set.

I think the key to getting this stuff to work is to not use print bricks except as buttons, myself.

For a door whose key can easily be changed, I would build it so that the entire key is stored in a matrix type construct, that can be changed by activating different nodes.  Having a reset button is rather important, I noticed that any door without one tended to get "broken" once it got to the point where noone knew what number it was on.

THAT took you 3 hours?

wtf scroll up te gallery i have one that took me half an hour and is 10/10 better than yours

tell me how you made it work im making one right now

Each number opens one of the bars? I was working on a number pad that could be set to any number, using print bricks. The only problem I was having was getting a proper check for equality between the number inputted and the number set.

I think the key to getting this stuff to work is to not use print bricks except as buttons, myself.

For a door whose key can easily be changed, I would build it so that the entire key is stored in a matrix type construct, that can be changed by activating different nodes.  Having a reset button is rather important, I noticed that any door without one tended to get "broken" once it got to the point where noone knew what number it was on.
Actually, I got it almost functional. I was starting to lose track of where I was though. Since there is no ability to insert new events in between existing ones, I tend to delete or screw up needed events.

I made a nice one where it only opens up one door, it doesn't open up individual bricks.

Only problem is that it sometimes, strangely, you need to input the code twice.

Lol I have more efficient stuff in mah house for Oxcorp and Fooly be bitches at events, Mine has two coded doors (That only have one brick and 4 character code) and a security system with 7 codes that puts on a kill floor and door blockades, It's noob proof :D