//Invulnerable playerdatablock PlayerData(PlayerFuelJet : PlayerStandardArmor){ minJetEnergy = 2; jetEnergyDrain = 2; canJet = 1; uiName = "Invincible Player Fuel-Jet"; showEnergyBar = true; invulnerable = 1;};
//Invulnerable playerdatablock PlayerData(PlayerFuelJetInvincible : PlayerFuelJet){ uiName = "PlayerFuel_Invincible"; isInvincible = 1;};
Loading Add-On: Player_Invincibleexec: invalid script file Add-Ons/Player_Invincible/server.cs.0 datablocks added.
It's easiest just to package projectile::onDamage really