Author Topic: My game don't load  (Read 621 times)

Quote
//-------------------------- 8/19/2008 -- 21:53:26 -----
Processor Init:
   AMD Athlon, ~1.53 Ghz
     (timed at roughly 1.52 Ghz)
   FPU detected
   MMX detected
   3DNow detected
   SSE detected
 
Math Init:
   Installing Standard C extensions
   Installing Assembly extensions
   Installing FPU extensions
   Installing MMX extensions
   Installing 3DNow extensions
   Installing SSE extensions
 
Input Init:
   keyboard0 input device created.
   mouse0 input device created.
   DirectInput enabled.

--------- Loading MODS ---------
Loading compiled script common/main.cs.
Missing file: common/defaults.cs!
Loading compiled script fps/main.cs.
Loading compiled script fps/client/defaults.cs.
Loading compiled script fps/server/defaults.cs.
Compiling fps/client/prefs.cs...
Loading compiled script fps/client/prefs.cs.
Compiling fps/server/prefs.cs...
Loading compiled script fps/server/prefs.cs.

--------- Parsing Arguments ---------

--------- Initializing MOD: Common ---------
Loading compiled script common/client/canvas.cs.
Loading compiled script common/client/audio.cs.

--------- Initializing MOD: FPS ---------
Loading compiled script fps/client/init.cs.
Loading compiled script fps/server/init.cs.
Loading compiled script fps/data/init.cs.
Missing file: fps/data/terrains/grassland/propertyMap.cs!
Missing file: fps/data/terrains/scorched/propertyMap.cs!
Compiling fps/server/ipBanList.cs...
Loading compiled script fps/server/ipBanList.cs.

--------- Initializing FPS: Server ---------
Loading compiled script common/server/audio.cs.
Loading compiled script common/server/server.cs.
Loading compiled script common/server/message.cs.
Loading compiled script common/server/commands.cs.
Loading compiled script common/server/missionInfo.cs.
Loading compiled script common/server/missionLoad.cs.
Loading compiled script common/server/missionDownload.cs.
Loading compiled script common/server/clientConnection.cs.
Loading compiled script common/server/kickban.cs.
Loading compiled script common/server/game.cs.
Loading compiled script fps/server/scripts/commands.cs.
Loading compiled script fps/server/scripts/centerPrint.cs.
Loading compiled script fps/server/scripts/game.cs.

--------- Initializing FPS: Client ---------
Loading compiled script common/client/message.cs.
Loading compiled script common/client/mission.cs.
Loading compiled script common/client/missionDownload.cs.
Loading compiled script common/client/actionMap.cs.
Loading compiled script common/editor/editor.cs.
Video Init:
   Accelerated OpenGL display device detected.
   Accelerated D3D device detected.
   Voodoo 2 display device not detected.

Activating the OpenGL display device...
Activating the OpenGL display device...
Setting screen mode to 720x576x32 (w)...
Creating a new window...
Acquiring a new device context...
Pixel format set:
  32 color bits, 24 depth bits, 8 stencil bits
Creating a new rendering context...
Making the new rendering context current...
OpenGL driver information:
  Vendor: NVIDIA Corporation
  Renderer: GeForce 6200/AGP/SSE/3DNOW!
  Version: 2.1.2
OpenGL Init: Enabled Extensions
  ARB_multitexture (Max Texture Units: 4)
  EXT_compiled_vertex_array
  NV_vertex_array_range
  EXT_texture_env_combine
  EXT_packed_pixels
  EXT_fog_coord
  ARB_texture_compression
  EXT_texture_compression_s3tc
  (ARB|EXT)_texture_env_add
  EXT_texture_filter_anisotropi c (Max anisotropy: 16.000000)
  WGL_EXT_swap_control
OpenGL Init: Disabled Extensions
  EXT_paletted_texture
  3DFX_texture_compression_FXT1
  NPatch tessellation

Loading compiled script common/ui/defaultProfiles.cs.
Loading compiled script common/ui/GuiEditorGui.gui.
common/ui/GuiEditorGui.gui (0): Unable to instantiate non-conobject class GuiEditorRuler.
common/ui/GuiEditorGui.gui (0): Unable to instantiate non-conobject class GuiEditorRuler.
Loading compiled script common/ui/ConsoleDlg.gui.
Loading compiled script common/ui/InspectDlg.gui.
Loading compiled script common/ui/InspectAddFieldDlg.gui.
Loading compiled script common/ui/LoadFileDlg.gui.
Loading compiled script common/ui/SaveFileDlg.gui.
Loading compiled script common/ui/MessageBoxOkDlg.gui.
Loading compiled script common/ui/MessageBoxYesNoDlg.gui.
Loading compiled script common/ui/MessageBoxOKCancelDlg.gui.
Loading compiled script common/ui/MessagePopupDlg.gui.
Loading compiled script common/ui/HelpDlg.gui.
Loading compiled script common/ui/RecordingsDlg.gui.
Loading compiled script common/client/metrics.cs.
Loading compiled script common/ui/FrameOverlayGui.gui.
Loading compiled script common/client/messageBox.cs.
Loading compiled script common/client/screenshot.cs.
Loading compiled script common/client/cursor.cs.
Loading compiled script common/client/help.cs.
Loading compiled script common/client/recordings.cs.

OpenAL Driver Init:
OpenAL
   Failed to initialize driver.
Loading compiled script fps/client/scripts/audioProfiles.cs.
Loading compiled script fps/client/ui/defaultGameProfiles.cs.
Loading compiled script fps/client/ui/PlayGui.gui.
Loading compiled script fps/client/ui/ChatHud.gui.
Loading compiled script fps/client/ui/playerList.gui.
Loading compiled script fps/client/ui/mainMenuGui.gui.
Loading compiled script fps/client/ui/aboutDlg.gui.
Loading compiled script fps/client/ui/startMissionGui.gui.
Loading compiled script fps/client/ui/joinServerGui.gui.
Loading compiled script fps/client/ui/endGameGui.gui.
Loading compiled script fps/client/ui/loadingGui.gui.
Loading compiled script fps/client/ui/optionsDlg.gui.
Loading compiled script fps/client/ui/remapDlg.gui.
Loading compiled script fps/client/scripts/client.cs.
Loading compiled script fps/client/scripts/missionDownload.cs.
Loading compiled script fps/client/scripts/serverConnection.cs.
Loading compiled script fps/client/scripts/playerList.cs.
Loading compiled script fps/client/scripts/loadingGui.cs.
Loading compiled script fps/client/scripts/optionsDlg.cs.
Loading compiled script fps/client/scripts/chatHud.cs.
Loading compiled script fps/client/scripts/messageHud.cs.
Loading compiled script fps/client/scripts/playGui.cs.
Loading compiled script fps/client/scripts/centerPrint.cs.
Loading compiled script fps/client/scripts/game.cs.
Loading compiled script fps/client/scripts/msgCallbacks.cs.
Loading compiled script fps/client/scripts/startMissionGui.cs.
Loading compiled script fps/client/scripts/default.bind.cs.
Loading compiled script fps/client/config.cs.
Loading compiled script fps/client/ui/adminGui.gui.
Loading compiled script fps/client/scripts/adminGui.cs.
Binding server port to default IP
UDP initialized on port 0
Engine initialized...
   keyboard0 input device created.
   mouse0 input device created.
Exporting client prefs
Exporting server prefs
Exporting IP banlist
Exporting client prefs
Exporting server prefs
Shutting down the OpenGL display device...
Making the GL rendering context not current...
Deleting the GL rendering context...
Releasing the device context...

After that, my game shows at TaskBar, but the window doesn't load, how can I fix it? =(

Rex

The last few lines mean that it is closing the window for some reason, I think. :o

This also happens with the Clean BlockLand (lastest)

Quote
//-------------------------- 8/20/2008 -- 00:03:22 -----
Processor Init:
   AMD Athlon, ~1.53 Ghz
     (timed at roughly 1.52 Ghz)
   FPU detected
   MMX detected
   3DNow detected
   SSE detected
 
Math Init:
   Installing Standard C extensions
   Installing Assembly extensions
   Installing FPU extensions
   Installing MMX extensions
   Installing 3DNow extensions
   Installing SSE extensions
 
Input Init:
   DirectInput enabled.

--------- Parsing Arguments ---------
Parsing command line arguments:
--------- Loading Common ---------
Loading compiled script base/main.cs.
Loading compiled script base/client/defaults.cs.
Loading compiled script base/server/defaults.cs.
Executing config/client/prefs.cs.
Executing config/server/prefs.cs.
--------- Loading MODS ---------


--------- Initializing Base ---------
Loading compiled script base/client/init.cs.
Loading compiled script base/server/init.cs.
Loading compiled script base/data/init.cs.
Loading compiled script base/client/canvas.cs.
Loading compiled script base/client/audio.cs.

--------- Initializing Base: Server ---------
Loading compiled script base/server/mainServer.cs.
Loading compiled script base/server/scripts/game.cs.

--------- Initializing Base: Client ---------
Loading compiled script base/client/message.cs.
Loading compiled script base/client/mission.cs.
Loading compiled script base/client/missionDownload.cs.
Loading compiled script base/client/actionMap.cs.
Video Init:
   Accelerated OpenGL display device detected.
   Voodoo 2 display device not detected.

Activating the OpenGL display device...
Activating the OpenGL display device... (NEW)
Setting screen mode to 720x576x32@60hz (w)...
Creating a new window...
Acquiring a new device context...
Pixel format set:
  32 color bits, 24 depth bits, 8 stencil bits
Creating a new rendering context...
Making the new rendering context current...
OpenGL driver information:
  Vendor: NVIDIA Corporation
  Renderer: GeForce 6200/AGP/SSE/3DNOW!
  Version: 2.1.2
OpenGL Init: Enabled Extensions
  ARB_multitexture (Max Texture Units: 4)
  EXT_compiled_vertex_array
  NV_vertex_array_range
  EXT_texture_env_combine
  EXT_packed_pixels
  EXT_fog_coord
  ARB_texture_compression
  EXT_texture_compression_s3tc
  (ARB|EXT)_texture_env_add
  EXT_texture_filter_anisotropi c (Max anisotropy: 16.000000)
  WGL_EXT_swap_control
  GL_ARB_vertex_buffer_object
  GL_EXT_multi_draw_arrays
  ARB_occlusion_query
OpenGL Init: Disabled Extensions
  EXT_paletted_texture
  3DFX_texture_compression_FXT1


OpenAL Driver Init:
OpenAL
   Vendor: Creative Labs Inc.
   Version: OpenAL 1.0
   Renderer: Software
   Extensions: EAX 2.0, EAX 3.0, EAX Unified, and EAX-AC3

Loading compiled script base/client/scripts/allClientScripts.cs.
Activating package: CanvasCursor
Loading compiled script base/client/ui/allClientGuis.gui.
Executing config/client/config.cs.

--------- Loading Client Add-Ons ---------
Binding server port to default IP
UDP initialized on port 0
Engine initialized...
<input> (0): Unable to find function shutDown
Exporting server prefs
Exporting client prefs

And before someone asks, Yes, I updated my Video Drivers to the lastest version.

I did it and didn't worked... but I found what it was...

It's called WINDOW RESOLUTION! X_X

It changes to a Resolution not acceptable by my driver (It needed to change to 640x480, not something between 640x480 ~ 800x600...

If it's max supported resolution is 800x600, you need to get a new video card bad