Author Topic: shawnpups guide  (Read 1565 times)

i recently found out that you can make a step aim and shoot brick with the help of the wench and a little skill.maybe it was already created before who knows well here are the steps to make a aim shoot brick
step1:onplayer touch
step2:player
step3:spawn projectile
step4:then chose any weapon etc:rocket or horse ray
step5:now step on the brick if you did it correctly(if correct when you step the bullet of the weapon will fly base on your target you move left the bullets also will move wish i can post a picture but i dont know how

second guide:The press rockets
step1:make 2 bricks(1smaller then the other)
step2colour the smaller brick green(start button)
step3:go to the bigger brick and name it boom or bang or whatever you wan
step4:go to the smaller one now and do this onActivate><namedbrick> the brick which you name just now
step5:spawn projectile
step6:Rocket
Tada its done now go to the smaller brick and press it with out any tools and it should fire rockets you can change the direction of the rocket by the XYZ thing beside the blaste bar thing

This would be less of a stuffty thread if you knew proper English.

The latter is rather well known, the former I've seen but didn't know how to pull it off until I examined someone else's wrench events for a build with it in it.

I did this many times before, I can also add ammo
Its easy though ):
I need to find something to brag about :/

Better yet: invisible decollisioned brick the direction you want the turret to face. Floor enables the on activate of the invisble brick. onActivate for teh invisble brick spawns a projectile for the player (or several for a machinegun effect) and then turns itself off afterwards.

What it does: mounted turret that only shoots in the direction you click at and only working when you are actually standing in the turret. epicness is epic:D

This would be less of a stuffty thread if you knew proper English.

shut your loving mouth

inb4 someone tries that with rockets:
Make sure the shooty brick turns off the raycasting before you shoot and turns it back on after your character shoots (make a 1 ms delay or something for the onActivate spawnProjectile and a 2ms delay for raycasting enabled and such and so forth)

Better yet: invisible decollisioned brick the direction you want the turret to face. Floor enables the on activate of the invisble brick. onActivate for teh invisble brick spawns a projectile for the player (or several for a machinegun effect) and then turns itself off afterwards.

What it does: mounted turret that only shoots in the direction you click at and only working when you are actually standing in the turret. epicness is epic:D
On active > self > fire Relay
Onrelay > Self > Fire Relay
Onrelay > Self > Fire projectile (set it up for all diections)

and there you go..a endless loop...

But I want the player to be able to control when it shoots.... you don't understand I guess....

But I want the player to be able to control when it shoots.... you don't understand I guess....
I only hit quote because i was too lazy to scroll down to reply.  :cookieMonster:
Idk why i even posted you jerk :(  :panda:


Now that you guys made up I will let you pick a candy out from the store

Now that you guys made up I will let you pick a candy out from the store
ccc-can can i has a blocko bar mr.colton?

ccc-can can i has a blocko bar mr.colton?
Of course, I put it in my pants ;)

Of course, I put it in my pants ;)
THAT WAS A PERFECT SETUP FOR A VAN JOKE AND YOU RUIN IT WITH THIS CRAP...
God Colten..... >:l