Author Topic: Wrench events individual Triggers  (Read 873 times)

sorry if theres another topic i couldn't really find one.
Ok so is there a way that i can make a trigger set off a platform to say like, hi when you step on it but not for everybody, i dont want it that one person triggers it and it works for everybody.

Cause im working on a challenge and i need checkpoints only you have to step on this one platform in the middle of the challenge to activate the checkpoint so you can use it, but if somebody actually does the challenge, triggers it then everybody else who cheats the checkpoint works for them.

Dont post comments like just make the challenge uncheatable, i know i could do that but it would take a way longer time and it would mess up some other things.So help...anybody?

You could make your event activate when you step on the platform, then de-activate when you step on the actual checkpoint but that's REALLY easy to cheat if someone just hangs around the end.

You may need a custom event for this


You could make your event activate when you step on the platform, then de-activate when you step on the actual checkpoint but that's REALLY easy to cheat if someone just hangs around the end.

You may need a custom event for this



well ill try that, since my challenges are gona be on one map but you get teleported to different places like desert and jungle and stuff so i make a quarter of the area as one place, which im gona have about 3 different places and lots of challenges at each one so your idea wil probably work

I'm not locking topic yet

making a new post cause aparently the modify button isn't there :S

anyways can anybody help me with the step on brick it resets? lol im abit confused, if you dont know what im talking about read above posts and topic

There are checkpoint events released in the add-on section, if I understand what your asking for.

There are checkpoint events released in the add-on section, if I understand what your asking for.
no i have the checkpoints, i just need that every person activates their own checkpoint so it works, the place where you activate it is in the middle of the challenge so people dont cheat.

I assume you have a checkpoint event... if you don't, use this basic concept

1. You have your mid-level platform. onPlayerTouch -> namedBrick (checkpoint) -> setEventEnabled -> 0, checked
2. On the checkpoint brick, you have two events.
 onPlayerTouch -> checkpoint event whatever
 onPlayerTouch -> setEventEnabled -> 0, Unchecked

This way it'll enable/disable when they touch the platform/reach the checkpoint, but people can still cheat that so it may take some clever level design