Author Topic: issues with events...  (Read 924 times)

Hi, i would like to know how to delay the fakekillbrick output event. when i walk over a brick i want a delay on it before it fake kills, repsawn is no good.

Badspot

  • Administrator
There is a delay field in the event gui.  If you want a brick to fakekilll and not respawn, the respawn time (the last parameter) to be -1

no i mean. When you walk on a brick which is set to fakekillbrick it falls as soon as you stand on it, i wanna be able to stand on it for at least a second before it fake kills...

Delay 1000 : onPlayerTouch -> Self -> fireRelay
Dlay 0 : onRelay -> Self -> fakeKillBrick

headcrab i want ur babies! but seriously, thanks :D

Delay 1000 : onPlayerTouch -> Self -> fireRelay
Dlay 0 : onRelay -> Self -> fakeKillBrick
Delay 1000: onPlayerTouch -> Self -> fakeKillBrick

No need for a relay

there was, i used fire relay then once it fake killed brick it turned ray casting and collision off so i had on  relay fakekillbrick also onrelay set collision and set ray casting, perfect :P

there was, i used fire relay then once it fake killed brick it turned ray casting and collision off so i had on  relay fakekillbrick also onrelay set collision and set ray casting, perfect :P
Delay 1000: onPlayerTouch -> Self -> fakeKillBrick
Delay 1000: onPlayerTouch -> Self -> setCollision

etc

yeah except i put the delay as 500 on the 1st event (the one tht fires the relay) and it worked ok :D