Spiderobot, Darkomni and I have started at an excellent Portal recreation on blockland, but what do you think is missing?
You guessed it, the Portal Gun.
I have collected the files needed and made an attempt at porting it (FOR MY SERVER ONLY).
But, as I spawned, the Portal Gun did not show up in the DropDown menu, so I checked the Console.Log and found this:
Loading Add-On: Weapon_PortalGun
Executing Add-Ons/Weapon_PortalGun/server.cs.
Loading Add-On "Weapon_Gun"
Executing Add-Ons/Weapon_Gun/server.cs.
Executing Add-Ons/Weapon_PortalGun/Weapon_Portgun.cs.
Add-Ons/Weapon_PortalGun/Weapon_Portgun.cs (240): Unable to find parent object printGunExplosionEmitter for ParticleEmitterData.
Add-Ons/Weapon_PortalGun/Weapon_Portgun.cs (240): Unable to find parent object printGunExplosion for ExplosionData.
Add-Ons/Weapon_PortalGun/Weapon_Portgun.cs (240): preload failed for PGunItem: ShapeBaseData: Couldn't load shape "portalgun.dts".
Activating package: Portals
Add-Ons/Weapon_PortalGun/Weapon_Portgun.cs (901): Unable to find parent object printgunprojectile for ProjectileData.
41 datablocks added.
I was wondering if anyone could help me with this. I will post the .cs of the file soon.