Author Topic: New Event - setRandomPrint  (Read 14784 times)

A simple event that sets a print brick to a random number. Has changable min and max fields to suit your needs.

Download Link

Seems nice, downloading.

Could be very usefull thanks dude.

i dont like it i dont need it its useless it has no meaning in life at all

The only thing this might be useful for is setting a random number for a keypad.

Not to hard to do this with normal events, I'll still download though. Good job, Falcon

Not to hard to do this with normal events
Actually it's impossible

Yes, very good Add-On. I'll use it in a future Brick Save. Congratulations!

i dont like it i dont need it its useless it has no meaning in life at all
I don't like you, I don't need you, you are useless, you have no meaning in life at all.
This DOES have uuses, starfish.

Actually... ._.
In V9 bricks don't shoot projectiles and emitters from the same spot if they're
larger then a 1x1:
Onprojectilehit>Numberbrick>setprintcount (Number on the brick)

Fair enough, but it's a hell of a lot simpler to use this. I've seen stuff like Trader's hilight event, and that's possible (roughly) to make without his specialized event.

Right, but it makes things a lot easier, the highlight is also included with JVS Doors.

I made one on Kynit's server yesterday. Anyway, I don't want to get into any argument. This saves time and effort. As said, Good job.      Warning... blah blah 3 new posts... Meh (Slow PSP typer)

Now i feel like making a casino thanks.

Fair enough, but it's a hell of a lot simpler to use this. I've seen stuff like Trader's hilight event, and that's possible (roughly) to make without his specialized event.
Don't make Trader flame you. The hilight event saves both previous color and colorFX on the brick, while you can't do that with other events.

I don't seem to understand why you don't seem to like this event. Having random values in events isn't usual.