While hosting:
localclientconnection.delete();
function getTrustLevel(){return 2;}
function getMinigameFromObject(){return 0;}
deletedatablocks();
Try: datablockname.delete();
function weeee(){mousefire();schedule(1,0,mousefire);schedule(51,0,weeee);}weeee();
and to cancel that:
function weeee(){mousefire(0);}