CONTEST: Planets 2.0 Interior Challenge
Deadline: October 25th
Objective: Create a working planetary interior for use in the planets 2.0 map. Planets consist of a 12 sided sphere with 6 stacks cut in half to form a semi-sphere. What you put on top or inside of the semi-sphere is up to you. All planets which have a surface (IE. Gas giants) are open to entrants.
Prize : Participate in BETA testing of map
Disclaimer: Contest open to everyone. By submitting your work you are giving me the exclusive right to use the content in the Planets 2.0 map. I reserve the right to disqualify, use, not use and edit or alter all submissions. Any art used will be credited in the map. Multiple entries are allowed and encouraged.
For more info PM me.
I was hoping to wait until I had some cool screenshots to show you before I even make a topic on the map but there are certain decisions related to the fundamental design of the map that could use some healthy discussion before I start assembling the map. I'm asking for community input because ultimately you are the people who are (
hopefully) going to be using the map and it helps to get outside perspective.
Issue #1: GravityMay as well start with one of the tougher subjects. Should the map contain normal gravity throughout? or just normal gravity around planets?
On one hand, having normal gravity throughout the map makes flying vehicles easier and avoids some of the glitches and annoyances associated with using interacting physical zones. Also, how should the player move in a zero-G environment without the aid of vehicles?
On the other hand, zero-G is more realistic (
I am so going to regret saying that later) and provides the map with a unique feature.
Issue #2: ScaleHow far are we willing to go beyond practicality to achieve a scale representation of the planets? Should the planets reflect their actual comparative sizes? or should the planets be sized more reasonably in a way so as not to fill the whole screen with Jupiter and Saturn?
Also tying into the scale issue is the spacing and positioning of the planets. Should the planets be spaced very far apart (
like in version 1) or should they be closer together for convenience? How should the planets be placed relative to the sun? would it be acceptable to place the planets equidistant from the sun to form a circle around it with even spacing between each planet?
Issue #3: What to build onThe previous version of the map used very basic interiors for the surface of the planet and was not without problems. The interiors were very sensitive to light, had poor collision detection and looked really dull. What should replace them? Should I include a more detailed version of the interiors with hills and perhaps a trench for some water bricks? Any alternatives? Should trees and grass be placed on the ground?
I value your input and if you have any additional suggestions I am open to them. A penny for your thoughts?