Author Topic: Independant tank turrets?  (Read 1132 times)

Is it possible to make independant tank turrets? (like placed on a block without a tank)
I saw some vids with the tank turret on a block. So is it possible?
(i guess this is a noobish question :) )
And is this in the right topic???
« Last Edit: September 06, 2008, 09:11:39 AM by julius »



 This is in the right topic.

 It has something to do with the turret being a bot, methinks.


 This is in the right topic.

 It has something to do with the turret being a bot, methinks.

yes it does have to do with bots but you cant just place one down.

however, if u try to convert the bot you cant make it a tank turret and i have no clue how to change it to the tank turret without an events script that changes player data block to the turret, :(

copy and paste your Vehicle_tank.cs on to your desktop from your Vehicle_tank.zip. Look for

//UIname = "";

replace with

UIname = "Cannon";

Save and drag the desktop copy into the Vehicle_tank.zip. It should make a spawnable stationary turret.

copy and paste your Vehicle_tank.cs on to your desktop from your Vehicle_tank.zip. Look for

//UIname = "";

replace with

UIname = "Cannon";

Save and drag the desktop copy into the Vehicle_tank.zip. It should make a spawnable stationary turret.

Not only is this unstable, but it crashes servers.

Really? Its just a player datablock with firing proporties tho

Really? Its just a player datablock with firing proporties tho

I agree.. obviously this guy doesn't know what he's talking about or he is mixed up. Unless he means idiouts who create minigames and use the Cannon as player types and such.


I agree.. obviously this guy doesn't know what he's talking about or he is mixed up. Unless he means idiouts who create minigames and use the Cannon as player types and such.

Obviously you don't know what you're talking about either. I didn't export the tank turret with any of the animations required for a normal player, nor does it have any of the nodes required for one - therefore it will crash pretty regularly when some idiot decides to hack it up.

Obviously you don't know what you're talking about either. I didn't export the tank turret with any of the animations required for a normal player, nor does it have any of the nodes required for one - therefore it will crash pretty regularly when some idiot decides to hack it up.

Ephi is right. I just checked the DSQ files and stuff.