I made the velocity rediculously high on purpose. This is because the Railgun itself (in reality) has subsonic (for those of you that dont know, even though the prefix means below, the term means in excess of sonic speed) velocity, breaking the soundbarrier, making it capable of delivering very destructive power with low mass AND without a warhead or explosive device. I formatted my railgun with a long reload time so you can't instantaneously snipe people repeatdly like an starfish. its primarily supposed to be an infantry supported anti air/armor weapon, but is very destructive againt infantry, much like the rocketlauncher. dont criticize me, but yeah, i guess that was a bit too overpowered. bit it is still powerful without being ridiculously so, (unlike rykuta's lazorcannon that can instantly kill anyone on the server all at once nomatter your bunker or distance from the blast zone.) i was using both Railgun and RailgunMk1 because my Railgun's model is Mk1, but i have a projectile shape and sound files all named Railgun, meant to be used between my three prototypes. i have mk2 and mk3 on standby for once mk1 works. mk2 is going to be less powerful but more shotgun like, while the final version is a rapid fire death cannon meant to be used as an admin weapon ONLY.
(mk stands for Mark, as in mark 1, mark 2, mark 3.) im not explaining so much to be condecending, but you guys are somehow not grasping the concept of a new type of blockland weapon. my next add on will be a vehicle/turret type that will launch both artillery and rocket artillery. im trying to contribute big things to blockland, and am tired of being looked down upon as just some noob. OK?! ok.
(p.s.) but that doesn't mean im shunning your expert opinion, im just feeling a little like you guys are saying at the same time, "meh, he's some noob who won't get this."