Author Topic: Projectile Error  (Read 787 times)

http://www.spation.co.uk/junk/Projectile%20Bug.wmv

No delays added in events, yet the first projectile fired is the first in the list. Both projectiles appear to have exploded, yet the second on the list continues and breaks apart the back of the opposite cannon. When the second projectile appears to have exploded, the rocket shape isn't applied any more, yet the projectile is still in motion. When the second projectile hits the opposite cannon, it breaks the back of it, without any projectile collision sound.


In addition to the first post: When the centre piece is 8 bricks thick, or more, this oddity won't occur.

So basically, you're saying bricks only hit on when the are about to leave the object they hit and don't sound

So basically, you're saying bricks only hit on when the are about to leave the object they hit and don't sound
Did you watch the video? The paragraph isn't to substitute the video, it's to supplement it.