Author Topic: Console Command - Zero Grav  (Read 1181 times)

How do you make it zero gravity in the console?



I think you can modify gravity in the sim object as part of the mission.

I think you can modify gravity in the sim object as part of the mission.

No. Zero Gravity has never been effectively pulled off in TGE due to a player's inability to rotate on the X and Y axes (and a bunch of other things). However you can replicate a low gravity scenario by placing a physical zone and fiddling with its attributes.

Like RTB 1 triggers :D

Those were fun.

Like RTB 1 triggers :D

Those were fun.
A physical zone. They are built into the engine.

I know. In RTB there were anti grav triggers.

I know. In RTB there were anti grav triggers.
If I remember, those just simply called jet();
Which means they only worked for the host.

Code: [Select]
datablock TriggerData(AntiGravity)
{
   // The period is value is used to control how often the console
   // onTriggerTick callback is called while there are any objects
   // in the trigger.  The default value is 100 MS.
   tickPeriodMS = 100;
};

function AntiGravity::onLeaveTrigger(%this,%trigger,%obj)
{
jet();
}

function AntiGravity::onEnterTrigger(%this,%trigger,%obj)
{

//This Trigger is just Annoying and Stupid : To be Worked ON!

jet();
}

Looks like it just tells the host to jet when someone enters it.