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Do you knowhow to decomplie DSOs?[56k warning]

Yes
No

Author Topic: DSO decompiling: A how-to  (Read 3328 times)

DSO decompiling:
I think this is how you decomplie a DSO:

Note the simularity just change the 1 to "true"


TGE and TBM is going to hate me...
and don't forget to put sintaxs
« Last Edit: February 20, 2006, 01:42:50 PM by Night-Stalker »

Badspot

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Datablocks, which is what you're looking at, are stored in plain text.  Even if they weren't, they can easily be dumped from the console. 

All the logic, however, is converted to a byte code that is difficult (but not impossible) to decipher.  Didn't you notice all those nonsense characters at the end of the file?  Those aren't there just for looks.

HOLY MOTHER OF BLOCK... I have no clue what any of that means...

Means I can reverse engineer the TGE stuff... I did already with the Tim Aste's Warzone demo... (I love elipses)


Your a hopeless bum.. no acually you have to just delete the "junk" and change the 1 to ture and add "and" and then you have to add sintaxes. And Tim Aste made it "stealproof" but heh.