Author Topic: .DSQ  (Read 916 times)

I was just wondering, what would i add to the code of a weapon to make it play a custom .dsq file when it fires, i have tryed many things but none have worked.

You shouldn't really use DSQ-based animations for weapon images etc, they're normally only for player shapes. What you need to do is combine your animations into the dts file instead, then playing sequences using the image state system is much easier.

yeah i did figure that, but the thing is, i have no idea how to do that with blender. i can only make dsq's.

yeah i did figure that, but the thing is, i have no idea how to do that with blender. i can only make dsq's.
I'm guessing something with parents and empties.

yeah, sometimes i wish blender was just a tad easier.

yeah, sometimes i wish blender was just a tad easier.
It's called Milkshape 3D :D

its too late for that now, ive already been tricked into blender because of all of its features D:

I'm sure blender can export a dts with embedded animations, i'd be shocked if it can't. Anyway if you wanted to use dsqs you'd need to create a shape constructor to list the animations and stuff.

ok thanks, i'll look into this embedded animations.

got it, ok thanks for the help people, locking.