Author Topic: ► V10 Bugs  (Read 35761 times)

Heres a bug:

When you get on your skis, they stay on your feet when you click the jet button.
i noticed that too many times and its annoying.

I dont know how I did it... I was just building something and when I planted 1x10 flat and then the brick turned its render off and spawned a m.dts. I was surprised and I checked the events and it looked like this.


Does your server have a special script to do with bricks in general or the 1x10f?

/warp should be disabled in vehicles

I am unable to apply an item to the brick in the tutorial:
Code: [Select]
Entering [TutorialParentingPackage]serverCmdSetWrenchData(42286, N TutorialWrenchBrick^LDB 0^EDB 0^EDIR 0^IDB 510^IPOS 0^IDIR 2^IRT 4^RC 1^C 1^R 1)
   Entering serverCmdSetWrenchData(42286, N TutorialWrenchBrick^LDB 0^EDB 0^EDIR 0^IDB 510^IPOS 0^IDIR 2^IRT 4^RC 1^C 1^R 1)
      Entering getQuotaObjectFromClient(42286)
         Entering getQuotaObjectFromBrickGroup(42288)
         Leaving getQuotaObjectFromBrickGroup() - return 43524
      Leaving getQuotaObjectFromClient() - return 43524
      Entering SimObject::setNTObjectName(44101, TutorialWrenchBrick)
      Leaving SimObject::setNTObjectName() - return
      Entering fxDTSBrick::setLight(44101, 0, 42286)
      Leaving fxDTSBrick::setLight() - return 0
      Entering fxDTSBrick::setEmitter(44101, 0, 42286)
      Leaving fxDTSBrick::setEmitter() - return 0
      Entering fxDTSBrick::setEmitterDirection(44101, 0)
      Leaving fxDTSBrick::setEmitterDirection() - return 1.2025
      Entering fxDTSBrick::setItem(44101, 510)
         Set::add: Object "0" doesn't exist
         base/server/scripts/allGameScripts.cs (13156): Unable to find object: '0' attempting to call function 'setRespawnTime'
         Entering fxDTSBrick::setItemDirection(44101, 2)
         Leaving fxDTSBrick::setItemDirection() - return 2
      Leaving fxDTSBrick::setItem() - return 2
      Entering fxDTSBrick::setItemPosition(44101, 0)
      Leaving fxDTSBrick::setItemPosition() - return 0
      Entering fxDTSBrick::setItemDirection(44101, 2)
      Leaving fxDTSBrick::setItemDirection() - return 2
      Entering fxDTSBrick::setItemRespawntime(44101, 4000)
      Leaving fxDTSBrick::setItemRespawntime() - return 4000
      Entering getTrustLevel(42286, 44101)
      Leaving getTrustLevel() - return 2
      Entering getTrustLevel(42286, 44101)
      Leaving getTrustLevel() - return 2
      Entering [jvsDoorsServer]fxDTSBrick::setColliding(44101, 1)
      Leaving [jvsDoorsServer]fxDTSBrick::setColliding() - return
      Entering getTrustLevel(42286, 44101)
      Leaving getTrustLevel() - return 2
      Entering fxDTSBrick::onReappear(44101)
      Leaving fxDTSBrick::onReappear() - return 44101
   Leaving serverCmdSetWrenchData() - return
Leaving [TutorialParentingPackage]serverCmdSetWrenchData() - return

It's possible to get a warning while exectuing the tank if the horse hasn't been executed yet:
Code: [Select]
Executing Add-Ons/Vehicle_Tank/Vehicle_Tank.cs.
Object 'HorseJumpSound' is not a member of the 'AudioProfile' data block class

Does your server have a special script to do with bricks in general or the 1x10f?
nope

Does it still happen now, or just that time?

Does it still happen with all Add-Ons disabled?

Does it still happen on a re-installed copy?

Console log(s).

small un inportant bug, if you want to call it that

if you take out destructo wand in a minigame with no items and mouse scroll the menu open
(and build disabled)

Keep on getting Invalid Packet 1 on some servers.

A small note that for some reason the Mini game name goes by the lan name instead of the Net name. I found out by finally changing my lan name which has been on my "should do some day" list.

V10 makes a glitch with build trust.

Buildtrust = Full trust
Full trust = Buildtrust (wtf??)


When minimizing the game (windows) and then opening it up again, sometimes textures wig out.
I think it's an old one.

:|

It crashes for me.. and sometimes if i move my cursor while ingame all the graphics stretch.
my resolution is 1280x768

Mounting to a lower-scale player that is in a vehicle seems to mess up your view and draw distance.

I was using a half-scale Tank (with smaller base and turret), but looking out of the Bedroom window seemed to glitch up at the time.

Sound problem; Sounds keep repeating non stop for me, And the only way to fix is restarting blockland :x

I had that happen on Slate Storm.  But only that map.  I think there is a problem with the map itself.