/warp should be disabled in vehicles
I am unable to apply an item to the brick in the tutorial:
Entering [TutorialParentingPackage]serverCmdSetWrenchData(42286, N TutorialWrenchBrick^LDB 0^EDB 0^EDIR 0^IDB 510^IPOS 0^IDIR 2^IRT 4^RC 1^C 1^R 1)
Entering serverCmdSetWrenchData(42286, N TutorialWrenchBrick^LDB 0^EDB 0^EDIR 0^IDB 510^IPOS 0^IDIR 2^IRT 4^RC 1^C 1^R 1)
Entering getQuotaObjectFromClient(42286)
Entering getQuotaObjectFromBrickGroup(42288)
Leaving getQuotaObjectFromBrickGroup() - return 43524
Leaving getQuotaObjectFromClient() - return 43524
Entering SimObject::setNTObjectName(44101, TutorialWrenchBrick)
Leaving SimObject::setNTObjectName() - return
Entering fxDTSBrick::setLight(44101, 0, 42286)
Leaving fxDTSBrick::setLight() - return 0
Entering fxDTSBrick::setEmitter(44101, 0, 42286)
Leaving fxDTSBrick::setEmitter() - return 0
Entering fxDTSBrick::setEmitterDirection(44101, 0)
Leaving fxDTSBrick::setEmitterDirection() - return 1.2025
Entering fxDTSBrick::setItem(44101, 510)
Set::add: Object "0" doesn't exist
base/server/scripts/allGameScripts.cs (13156): Unable to find object: '0' attempting to call function 'setRespawnTime'
Entering fxDTSBrick::setItemDirection(44101, 2)
Leaving fxDTSBrick::setItemDirection() - return 2
Leaving fxDTSBrick::setItem() - return 2
Entering fxDTSBrick::setItemPosition(44101, 0)
Leaving fxDTSBrick::setItemPosition() - return 0
Entering fxDTSBrick::setItemDirection(44101, 2)
Leaving fxDTSBrick::setItemDirection() - return 2
Entering fxDTSBrick::setItemRespawntime(44101, 4000)
Leaving fxDTSBrick::setItemRespawntime() - return 4000
Entering getTrustLevel(42286, 44101)
Leaving getTrustLevel() - return 2
Entering getTrustLevel(42286, 44101)
Leaving getTrustLevel() - return 2
Entering [jvsDoorsServer]fxDTSBrick::setColliding(44101, 1)
Leaving [jvsDoorsServer]fxDTSBrick::setColliding() - return
Entering getTrustLevel(42286, 44101)
Leaving getTrustLevel() - return 2
Entering fxDTSBrick::onReappear(44101)
Leaving fxDTSBrick::onReappear() - return 44101
Leaving serverCmdSetWrenchData() - return
Leaving [TutorialParentingPackage]serverCmdSetWrenchData() - return
It's possible to get a warning while exectuing the tank if the horse hasn't been executed yet:
Executing Add-Ons/Vehicle_Tank/Vehicle_Tank.cs.
Object 'HorseJumpSound' is not a member of the 'AudioProfile' data block class