Author Topic: Zombies running over a minefeild!  (Read 1864 times)

I was sick and had to stay home for the day. And I got really bored so I thought.."Zombie tanks are such starfishs..Maybe I can use events as an efficient way to kill them".. And I made a bunch of minefeilds in formation. As you can see it eats away each and every Zombie tank :3  .

http://www.youtube.com/watch?v=F7G8TCQwimA


wow. now the zombies can't reach you.

Awesome build. What triggers did you use for the mines?


I need a new avatar......        ._.
You need to stop using colors......  >:(

HOW DO YOU MAKE ZOMBIES FIGHT YOU AND HOW DO I GET THE ZOMBIE SPAWN

HOW DO YOU MAKE ZOMBIES FIGHT YOU AND HOW DO I GET THE ZOMBIE SPAWN
Die. Now.
Ontopic: Watching that video was followed by epic lolz. I'd like to see this done with all tank zombies :D

it wasn't funny. but it was still awsome. just a hint: if you want all the zombies you've placed to attack you shoot one and restart the mini game and they'll all be running

You need to shut off your comp.
Just go no one wants you here your stuffty blue text is 1.not funny 2.not making you a welcomed memer and 3.profit

it wasn't funny. but it was still awsome. just a hint: if you want all the zombies you've placed to attack you shoot one and restart the mini game and they'll all be running

Helps alot, just get to use /setdefaultminigame , then restart instead of all the zombies charging at you the second you type

OnBotTouch > Self > SpawnExplosion > VechileExplosion or something like that.
More like: OnBotTouch > NamedBrick(name all the mines the same thing and use that) > SpawnExplosion > VehicleExplosion (i would use TankShellExplosion but VehicleExplosion works too)