Author Topic: New clothes : Overalls V2  (Read 17968 times)

Cool, but i see no use unless if you want to be a farmer. Maybe you should make a wheat sticking out of a mouth addon?

Nice, but I was hoping for a jacket or something...

Overalls arn't jackets.

Have you ever tried making a jacket that moves with the arms? It's impossible, that's because the arms don't have mountpoints.

Have you ever tried making a jacket that moves with the arms? It's impossible, that's because the arms don't have mountpoints.

Yes but hands do...

V2 update allso

Yes but hands do...
I'd like to see you mount two images to the same node.

I'd like to see you mount two images to the same node.

Did it back in v8...




Overalls
Finaly some clothes for all the Blockheads out there...

Description
Some overalls i came up comes in red, yellow, orange, blue, green, purple, gray, black and cyan

Usage is fairly simple you just download it into your add-ons folder, active in add-ons menu.
To get them in-game you press "t" and type in /[color]Overalls (no space)

Screenshots

Download
Clothes_Overalls.zip

Installation
Put Clothes_Overalls.zip into the Add-Ons folder in your Blockland folder.

Click Here to view this file on the RTB Download Manager

V2 UPDATE-

Fixed the overalls from showing in first person viewn...

uh not EVERYONE bind their talk key to t like default i set my jets to t chat to k and l and plant to rightclick

uh not EVERYONE bind their talk key to t like default i set my jets to t chat to k and l and plant to rightclick

Awesome nice that you told us, i don't know how we have managed this long whit out knowing...

uh not EVERYONE bind their talk key to t like default i set my jets to t chat to k and l and plant to rightclick

Why set your loving jets to T that's just handicapped. But really non of us acctually care.

But how do you do this if your not a computer geek/hacker/nerd?...no afense though.
I was saying it was not possible. You'd need access to Badspot's files, which he hasn't released.

Quote
I'd like to see you mount two images to the same node.
Set the mountpoint field of both weapon images to the relevant point and mount the two images to different slots. You need two different datablocks, but it works.

You can have a 'sleeve' image that's mounted to slot 17 or something (one that no-one uses) but shows up attached to your hand and offset so it appears where it should do, and a gun in slot 0 that appears in the same hand and actually works.

wrong forum, should be in decals, excellent idea though

wrong forum, should be in decals, excellent idea though

Why don't you look at it again? It's a model, not a decal.