Author Topic: ResourceMod  (Read 45206 times)

Update plz kunit this rpg mod pwns

Question. What the forget do we use ore for? Buying? Buying what though?

Buy weapons, ores, and wood.

That about sums it up.


Check the list. Near the buy function right now it is Sword, Spear, and Bow I think.

What if I don't use those weapons on my server?


What if I don't know how to script?
Even if I did, how do I figure out what all those numbers mean?

Chrono you dont need to know how to script to put a weapon on the buy menu

Code: [Select]
$itemPrices["Sword"] = "1 2 0 0 0 0 0 0 0 0 0 0 0 0 55";
$itemImage["Sword"] = nametoid("SwordItem");
$itemPrices["Spear"] = "2 3 0 0 0 0 0 0 0 0 0 0 0 0 70";
$itemImage["Spear"] = nametoid("SpearItem");
$itemPrices["Bow"] = "3 3 0 0 0 0 0 0 0 0 0 0 0 0 100";
$itemImage["Bow"] = nametoid("BowItem");

Just add:
Code: [Select]
$itemPrices["Gun"] = "3 3 0 0 0 0 0 0 0 0 0 0 0 0 100";
$itemImage["Gun"] = nametoid("GunItem");

and change the Price up (ask kunit more about that)

Chrono we all know you do know how.

Chrono we all know you do know how.
Irrelivant, what IF I didn't know how?
Besides, what do the numbers mean?

Ok, Look for the list under functionServerCmdBuy those are the numbers [Item]0 is the first number in the sequence. [1] is copper ore and so on.

Kunit i think i found why the bricks so big
Code: [Select]
brickFile = "Add-Ons/Script_Dig/4x Cube.blb";Its Not Script_Dig anymore :P

Kunit, why not make a GUI to modify the 'shop'?