Author Topic: BYE BYE  (Read 11815 times)

Edit: Wtf are you smoking, those games aren't in Beta.

Last time I checked, all of the games you mentioned have a team of more than 1 developer.
The difference is; All of the games you mentioned that are providing a cash shop are a finished product. They aren't in beta and they aren't blaming all the bugs and glitches and overall slowness of the game on the beta.
They have perfected the game and made sure it works and is flawless before making people pay to keep the servers up and to make a living.
Roblox developers decided to screw development and due to the large amount of users they accumulated, they added all kinds of cash shop and membership offers to suck more money.

Consider all the free games then, MapleStory, SecondLife, Runescape, They all have some stupid cash shop or membership. :l
Actually, he's right: most popular online free games have some money-related thing. I know FFR has memberships and merchandise, and that's only one example

Only good example that's coming to mind that contradicts this is Trackmania


Actually, he's right: most popular online free games have some money-related thing.
Read my post.

Edit: Wtf are you smoking, those games aren't in Beta.
Wall o' text
Maplestory is, Actually. :l

And no, They do develop it, It's just that they more people to help around, since they can't detect bugs too easily.
« Last Edit: October 21, 2008, 09:55:39 PM by rawrman »

Beta is the phase during which developers get feedback and put finishing touches on the game before official release.
Maple Story is anything but in beta. The game works flawlessly, is not slow, and if a bug or a glitch is found they patch it. I couldn't care less if their current version starts with a 0, point is that it works flawlessly.

Edit:
Define develop. Adding features in? Every game does that.
On top of all this though, there is a fully functional and working Korean or w/e version of MapleStory which is much, much farther ahead than the global one.
In order to get the global working it is a matter of translating.
« Last Edit: October 21, 2008, 09:58:18 PM by Vertzer »

Read my post.
Sorry, I decided against posting the "A new reply has been posted" and just continued on.

Quote from: rawrman on Today at 08:47:01 pm
Consider all the free games then, MapleStory, SecondLife, Runescape, They all have some stupid cash shop or membership. :l

AND THEY ALL SUCK

QFT

(I kinda broke the quote, Colten said the bold part.)

It's plagiarism. :l

About 90% of the shirts on there are stolen from somewhere else already.

About 90% of the shirts on there are stolen from somewhere else already.
If you could prove that, do you want to sue them? :D It'll be lots of fun.

If the first 3 pages of the top selling shirts on Roblox can be considered a random sample of all shirts on Roblox (which they cannot), approximately 45% of the shirts are stolen.

This is still an estimate. It's probably slightly more accurate than 90%, but still meaningless.

In order to get an accurate figure, you'll need to write a program that randomly chooses about 1000 shirts, and then have a trained/educated user determine whether each one falls into the category of stolen or not stolen. At best, they can still also only make an educated guess - they don't have the time to search for a 1000 images on the entire Internet, let alone a single one. This would introduce a huge bias. As an example, when I evaluated which shirts were stolen, and which were not, I used the following exteremely qualitative method:

Does the picture look like a photograph?
Does the picture look like clipart?
Does the picture look like a screenshot or digital image?

If the answer to any of the questions was "maybe," I counted it as stolen, with a few exceptions. If it was a screenshot of Roblox, I gave them the benefit of the doubt and assumed they made it themselves.

So, without a computer with a huge library of images stored on it and a program that compares images, there isn't a good way to detect every stolen image.

However, while looking at shirts, I noticed a bunch of extremely recognizable brand names that the average consumer would be familiar with. It's a very safe bet that they are used without permission. If you can look through 1000 images, and pick out all the ones that say Pepsi, Nintendo and Enron logos plastered all over them, and come up with a figure, say 2%, you could probably soundly make the argument that at least 2% of the shirts were stolen.

In any case, you shouldn't be able to sue Roblox, you would need to take the individuals to court. This isn't economical, which is why in most cases businesses like to fall back on the dreaded cease and desist order (see ytmnd, something awful, et al. for reference).

A better solution would be to encourage users not to infringe on other's copyrights, and there are a few very simple ways it could be done:

o Further stressing in the Terms of Service (more so than it already is) that users do not upload content they do not have permission to use.
o Set up a system for copyright holders to request their content be removed.
o Provide an incentive for users not to steal content. Perhaps offer tickets or other prizes to users who report copyright infringement.


Nah, he's not gonna leave.

Just wants attention and change his ingame name.

Nah, he's not gonna leave.

Just wants attention and change his ingame name.

D: I was about to party.

It won't die will it. :(