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TF2 Minigun
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Topic: TF2 Minigun (Read 33035 times)
yuki
October 21, 2008, 07:11:55 PM
Awesome.
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zombie.cxnt
October 21, 2008, 07:28:15 PM
Quote from: DABlock on October 21, 2008, 06:44:26 PM
oh wait nvm its too skinny
Oh boo hoo it does more damage then Kaje's.
qevil
October 21, 2008, 07:55:58 PM
all hail racer!!(and whoever else helped)
EDIT: kaje's minigun is much better (no offense), mainly because it doesnt have as much spread and it pushes you back when you jump, and its much more damaging.
«
Last Edit: October 21, 2008, 08:07:15 PM by qevil
»
GenaralSkar
October 21, 2008, 07:57:29 PM
"It costs 400,000 dollars to fire this gun, for 12 seconds..." W00T!
DX
October 21, 2008, 08:44:28 PM
ready, set,
PWONED,
MWAHAHAHAHA
ps,
x9 4 u, and 2
and some
Masterlegodude
October 21, 2008, 08:48:49 PM
Quote from: DX on October 21, 2008, 08:44:28 PM
ps,
x9 4 u, and 2
and some
No!
Harm94
October 21, 2008, 08:50:00 PM
Who touched my gun!?
Cuda007
October 21, 2008, 08:51:11 PM
Quote from: Harm94 on October 21, 2008, 08:50:00 PM
Who touched my gun!!!!!!!!!!!!
ME, got a proplem with it bitch.
sam123
October 21, 2008, 08:59:55 PM
*faints*
jirue
October 21, 2008, 09:02:39 PM
<3
Zmobie
October 21, 2008, 09:28:51 PM
BWAHAHAHA! CRY SUM MOAR!
On a related note, I enjoy this. After all the Tf2 mods are released I'll stop wanting orange box.
Kunit
October 21, 2008, 09:33:12 PM
http://www.welcometotheinternets.net/tf2.html
Awesome TF2 Sounds.
Packer
October 21, 2008, 09:42:18 PM
It looks pretty sweet but yet again your killing the poly count. So many places that you could of cut a few 100 polys and reduce the lag. However you seem to not care and the reason I found a help thread asking why the Medigun lagged. Also the spin animation is forgeted.
Detail poly count: 3772, 1772 over the
max
limit you should
EVER
use.
StealthAssassin
October 21, 2008, 10:02:56 PM
Yes.
FF
October 21, 2008, 10:04:39 PM
Natasha please.
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TF2 Minigun