Author Topic: TF2 Minigun  (Read 33035 times)


oh wait nvm its too skinny

Oh boo hoo it does more damage then Kaje's.

all hail racer!!(and whoever else helped)
EDIT: kaje's minigun is much better (no offense), mainly because it doesnt have as much spread and it pushes you back when you jump, and its much more damaging.
« Last Edit: October 21, 2008, 08:07:15 PM by qevil »

"It costs 400,000 dollars to fire this gun, for 12 seconds..." W00T!

ready, set, PWONED, MWAHAHAHAHA

ps,  :cookie: x9 4 u, and 2  :nes: and some  :iceCream:



Who touched my gun!!!!!!!!!!!!
ME, got a proplem with it bitch.



BWAHAHAHA! CRY SUM MOAR!
On a related note, I enjoy this.  After all the Tf2 mods are released I'll stop wanting orange box.


It looks pretty sweet but yet again your killing the poly count. So many places that you could of cut a few 100 polys and reduce the lag. However you seem to not care and the reason I found a help thread asking why the Medigun lagged. Also the spin animation is forgeted.

Detail poly count: 3772, 1772 over the max limit you should EVER use.