Author Topic: Blender Trouble  (Read 1030 times)

im having a problem i don't know how to fix, these two weapons i have made have the same colourshift in the code and use the same colours, for all but the tan and brown. Yet one still ends up very bright in game and you can't tell the different faces, it is flatshaded just so you know.

Here is an example, my TF2 Rocket Launcher(left) is bright, while my TF2 Scatter gun(right) is fine?


Protip: don't use Blender.

The scatter gun looks cool, but the rocket launcher is kind of meh.

Maybe re-naming your textures and re-aplying them, could work.

Did you stretch the rocket launcher model before exporting it or anything like that?

I've had a similar problem with some Blender models I try to produce.

hmmmm, i can't remember, if i have is there a way to fix it?

Protip: don't use Blender.

Why don't you want us not using blender? It works perfectly fine for some people but maybe not for you.

works fine for me, all exept for this problem, i have been using blender for so long, i would say its easier than milkshape.

works fine for me, all exept for this problem, i have been using blender for so long, i would say its easier than milkshape.
I agree. Once you get used to something you can't just say its complicated or sucks or what ever. Like with the Blockland vs. Roblox. Once you start one of them you can't say it sucks so you say the other game sucks. Also with War Rock vs. Soldier Front. If you start out playing Soldier Front you love it! But you here "noobs" say War Rock is a lot better than Soldier Front. But the moment you try War Rock you love it! So yeah... nice long explanation lol

If you want to go off-topic, please do just do it in off-topic...

I've never been able to get colorshifted models to work with Blender either.

works fine for me, all exept for this problem, i have been using blender for so long, i would say its easier than milkshape.
QFT