datablock ProjectileData(<YOURWEAPONNAME>Projectile)
{
projectileShapeName = "./shapes/bullet.dts";
how does it get put in the shapes folder? do i put it there or do i just put it in the add-on's zip file, change the thing from shapes/bullet.dts to shapes/GLBullet.dts and it will know to put it in there? and about the server.cs, how do i make that?
I got:
Grenade Launcher.dts
GLBullet.dts
weapon_ExampleGun.cs (im modifying it to shoot the GLBullet, but I need to know how as said above)
I need:
To know how to save textures, what to name then, and is to change any part of the weapon_ExampleGun.cs to shoot the grenade
Server.cs and how to make it