Author Topic: Haxing into the new save/load system - need some help  (Read 761 times)

Is it possible to save bricks with ownership and wrench events to an arbitrary location?

The old system was a snap with saveBricks(), and I'm glad BadSpot left it in, but that doesn't seem to save additional data under any circumstances. serverDirectSaveFileLoad() seems to load all data perfectly well, the problem is just saving it.

Provided this is impossible, I would be happy to settle for a system that saves to a normal "saves/map/name.bls" location, so long as it will overwrite the original file without asking - another thing I can't manage to do.

I think what you need is in this Ephi's Quick Save add-on, http://forum.blockland.us/index.php?topic=46671.0 I hope you'll find this helpful.

Trace what happens while saving with the options you want, and then see if you can call those functions.

According to the trace, it seems that the path that the file is going to be saved do is defined from the save GUI within the save function itself.

Quick Save is a good idea; I'll take a look.

Randy also submitted this nice resource that does a full bls save from the server:

http://returntoblockland.com/forums/download.php?cmd=viewFile&id=226