Notice: This pack needs modellers badly, start submitting stuff please.
I think it's time we bring out a huge prop item pack.
Don't go and release them on your own, we all need to make a huge pack.
If people make some after it's released, don't release, but instead add it to the existing pack.
This could be used for movies. I'm pretty sure a trophy or basketball couldn't be replaced with a hammer or printer.
This could be used to look nice. Perhaps a boquet of flowers, or a cookie.
This could be used with the new setInventory/ifItem events by Truce, or addItem by Destiny. Like a key, keycard, flag, and so on.
Well, I'm not going to be taking credit, but I'll be responsible for packaging it.
Make sure it's flatshaded.
I'm sure the community wont accept 3 boxes stuck together and call it a key, so be sure it looks good.
Submission (Through post or PM) Just copy and paste.
Items:
[b]Item name[/b]:
[b]Image Preview[/b]:
[b]Preffered Slot[/b]:
[b]Force mount?[/b]:
[b]Code included?[/b]:
[b]Download link[/b]:
[b]File size:[/b]
Scenery:
[b]Object name[/b]:
[b]Image Preview[/b]:
[b]Brick, vehicle, or static shape[/b]:
[b]Code included?[/b]:
[b]Download link[/b]:
[b]File size:[/b]
Items:
I prefer if the preview is displaying the item on the minifig.
Preffered slot is where the item will be mounted, such as right hand, left hand, head, etc.
Force mount is forcing the item to mount when picked up. (Ex. A flag for CTF.)
You may supply a code if you wish, but I will look into it anyways, modify anything I wish. You're only saving me the work of remaking datablocks.
Provide .zips containing Itemname.cs (optional, any text/script format is fine.) and itemname.dts, do not try to stick a server.cs or client.cs, that only creates more work for me.
Name the zip whatever, it's only there to compress file size and stick a code, shape, and textures together.
File size is not manditory, however it helps to know if something is over 90 MB before I download it, then decline it.
Scenery:
The preview should be in contruct.
Tell me whether it's a brick, staticShape, or vehicle.
(Note: Vehicles should not be drivable.)
You may supply a code if you wish, but I will look into it anyways, modify anything I wish. You're only saving me the work of remaking datablocks.
Provide .zips containing ObjectName.cs (optional, any text/script format is fine.) and any required files. (.blb, .dts, etc.), do not try to stick a server.cs or client.cs, that only creates more work for me.
Name the zip whatever, it's only there to compress file size and stick a code, shape, and textures together.
File size is not manditory, however it helps to know if something is over 90 MB before I download it, then decline it.