Author Topic: Prop Item Pack - Needs modellers badly.  (Read 3775 times)

Notice: This pack needs modellers badly, start submitting stuff please.

I think it's time we bring out a huge prop item pack.
Don't go and release them on your own, we all need to make a huge pack.
If people make some after it's released, don't release, but instead add it to the existing pack.
This could be used for movies. I'm pretty sure a trophy or basketball couldn't be replaced with a hammer or printer.
This could be used to look nice. Perhaps a boquet of flowers, or a cookie.
This could be used with the new setInventory/ifItem events by Truce, or addItem by Destiny. Like a key, keycard, flag, and so on.

Well, I'm not going to be taking credit, but I'll be responsible for packaging it.
Make sure it's flatshaded.
I'm sure the community wont accept 3 boxes stuck together and call it a key, so be sure it looks good.

Submission (Through post or PM) Just copy and paste.

Items:
[b]Item name[/b]:
[b]Image Preview[/b]:
[b]Preffered Slot[/b]:
[b]Force mount?[/b]:
[b]Code included?[/b]:
[b]Download link[/b]:
[b]File size:[/b]

Scenery:
[b]Object name[/b]:
[b]Image Preview[/b]:
[b]Brick, vehicle, or static shape[/b]:
[b]Code included?[/b]:
[b]Download link[/b]:
[b]File size:[/b]

Items:
I prefer if the preview is displaying the item on the minifig.
Preffered slot is where the item will be mounted, such as right hand, left hand, head, etc.
Force mount is forcing the item to mount when picked up. (Ex. A flag for CTF.)
You may supply a code if you wish, but I will look into it anyways, modify anything I wish. You're only saving me the work of remaking datablocks.
Provide .zips containing Itemname.cs (optional, any text/script format is fine.) and itemname.dts, do not try to stick a server.cs or client.cs, that only creates more work for me.
Name the zip whatever, it's only there to compress file size and stick a code, shape, and textures together.
File size is not manditory, however it helps to know if something is over 90 MB before I download it, then decline it.

Scenery:
The preview should be in contruct.
Tell me whether it's a brick, staticShape, or vehicle.
(Note: Vehicles should not be drivable.)
You may supply a code if you wish, but I will look into it anyways, modify anything I wish. You're only saving me the work of remaking datablocks.
Provide .zips containing ObjectName.cs (optional, any text/script format is fine.) and any required files. (.blb, .dts, etc.), do not try to stick a server.cs or client.cs, that only creates more work for me.
Name the zip whatever, it's only there to compress file size and stick a code, shape, and textures together.
File size is not manditory, however it helps to know if something is over 90 MB before I download it, then decline it.
« Last Edit: November 06, 2008, 03:25:39 PM by Chrono »

May I contribute, some how?

Submission (Through post or PM) Just copy and paste.

[b]Item name[/b]:
[b]Image Preview[/b]:
[b]Preffered Slot[/b]:
[b]Force mount?[/b]:
[b]Code included?[/b]:
[b]Download link[/b]:
[b]File size:[/b]

I would help,but I can't use my milkshape(expired :|),and I don't know how to code.
EDIT:I may be able try to help model(Downloading Goggle Sketchup),but i haven't done it before.
2nd edit:I can't help model,I suck at it.
« Last Edit: November 03, 2008, 06:47:29 PM by CopBlock »

I have a untested Smashed Jeep Model,its very simple as it only is a jeep that has been made look like an elephant sat on it. Warning, though, I intended it to be spawned from Vehicle Spawn and it is dynamic. But scale is obvious,right?

I have a untested Smashed Jeep Model,its very simple as it only is a jeep that has been made look like an elephant sat on it. Warning, though, I intended it to be spawned from Vehicle Spawn and it is dynamic. But scale is obvious,right?

Could you possibly make it into a brick?

EDIT: nvm, as a vehicle it's better
« Last Edit: November 05, 2008, 04:23:06 PM by jetfire »

As a brick, for one, it would be hard to code that in .blb, and as a vehicle, it can be moved around, turned on it's side, etc.

Edit: Modified first post.
« Last Edit: November 05, 2008, 04:02:11 PM by Chrono »

As a brick, for one, it would be hard to code that in .blb, and as a vehicle, it can be moved around, turned on it's side, etc.

Edit: Modified first post.
ill help model stuff

I can model, but I can't code / make sense of the first post.  If someone gives me some inspiration I can supply a .dts file of something, along with a screenshot.

Let me be the first to give out a prop. It is a pan. :D
Code: No.
Mount: I have added a mountpoint so you can use the item to.
Download: http://www.mediafire.com/?ytnyqqjamwn
Picture:

Hope ya like it. :o


If anyone need a free modeling program:
http://www.caligari.com/ and from there download Microsoft TrueSpace

If anyone need a free modeling program:
http://www.caligari.com/ and from there download Microsoft TrueSpace
It's no good unless it has a torque exporter. Does it?

Make it free for the City RP mod so we don't need to pay 150 to place a plate that if someone picks up is gone...

If anyone need a free modeling program:
http://www.caligari.com/ and from there download Microsoft TrueSpace
That is the worst free 3D modeling program I have ever seen. It's more confusing than Blender.