It suspiciously reminds me of Rkynick's hobo city...
That's because it is my hobo city. Except I didn't build most of it.
Build quality differs throughout since multiple personages worked on the project.
Also, I would prefer to keep the save private for when/if I port hobo mod, and also because it used a custom slate with some custom bricks as well.
A little backstory:
It all began one cold, dark night in v8, the great greekgeeker came upon my server and demanded in a booming voice:
"BRING ONTO ME A HOBO MOD"
and then we conversed the details and I immediately started making... THE HOBO MOD.
A week or two passed and we had the city done with a custom day-time slate. Another week and it was fully playable, cops try to stop hobos from pickpocketing innocent citizens. You needed money to buy food to live. Hobos took your money. You needed to work to make money. Upon starving you would become one of the zombie-like hobos, and feed off of other's hard earned money. The more clever hobos could loot dumpsters for knives, and use them to mug citizens! At night, you had to head home and sleep.
Some of the details escape me, but the jobs consisted of delivering goods from point A to point B, thus you were always on the move, which made it easier for hobos to get you inbetween. Some buildings were anti-hobo as well. The food store was a special job, and was where everyone got what they needed to live-- food.
The game ended when all players were hobos or if a certain amount of time had passed(citizen win) then the teams were scrambled(I think it was 1 hobo, 1 cop, and 3 normals, rinse, repeat until all players are accounted for) and the game began again.
Good times.