Author Topic: how do i make buildings on the mission editor like gsf did  (Read 1449 times)

how do i do it. ibe seen it before but i cant do it.(ive seen maps with it)

You don't 'make' buildings in the mission editor, you just place them.
To actually make them, you have to use a program that can export to .dif, such as Torque Constructor

You don't 'make' buildings in the mission editor, you just place them.
To actually make them, you have to use a program that can export to .dif, such as Torque Constructor
doesnt it cost money???

No. Torque Constructor is free.
The one that costs money is a Torque Game Engine license, if you want to make and distribute you own games.

http://www.garagegames.com/products/torque/constructor/
You'll need to make a Garage Games account.
« Last Edit: November 26, 2008, 03:05:57 PM by Headcrab Zombie »

Ok, To import interiors you do this. Make something with torque constructor. Save it to your computer. Now export it. highlight export, nothing else. then hit export (torque game engine map2dif plus) or something like that (NOT TORQUE ADVANCED) Now, go under disk C- program files-blockland-base-data-shapes. Export it to shapes. Now go into blockland. Open up the creator window and go under that section, your model should be there.