Author Topic: New Vehiweapon: Missile  (Read 30504 times)

Finally, a weapon I can scream "FOR ALLAH" in chat before I kill somone.

I can't stop laughing at the description.

Nice suicidal vehicle aye!

I though kamikaze plane would come first, but I actually find this funnier. Nice job, a bit different from original vehicles.
I can't stop laughing at the description.
Same. I also laughed at VehiWeapon.

ok, so you get on the missile and you blow stuff up with it... if you're on it,you'll be blown too.

but that is cool, a projectile you can ride!

If only someone had a ported Remote Control...

I was there when you tested it :D btw nice job

forgetin' ingenious. Love it.

If someone used /cloakme while on this, it would look like a genuine guided missile. Awesome work.

If someone used /cloakme while on this, it would look like a genuine guided missile. Awesome work.

Which is what the Remote Control would do, except it uses a "piloted, cloaked bot" to move vehicles without having the user do it and get himself killed in the process.


It's too bad that vehicle explosions fail to cause brick damage.
I think that collisions over a certain speed should automatically detonate the device upon collisions, but making a function run every time the vehicle collides would be evil.

Guys its not really a Self Delete bomb you can have a parachute on and jump right before it hits the enemy.

then it won't explode, would it

there's only one way to escape your OWN missile blast, which would be doing a backwards loop, letting the missile loose a split second before you start moving straight forward, and jumping off a split second after pushing the bomb trigger

if you're anywhere near the floor you'll die from fall damage/ missile splash, but hey, you didn't die while on it

then it won't explode, would it

You could make it so when the vehicle explodes, it makes makes a projectile explosion and that would cause brick damage, you wouldn't even need any particles for it.

oh, wait, i can just modify the explosion for that.



yeah, that's easily doable, i'll have that in v1.2