Author Topic: Blockquest  (Read 3021 times)

Overview


Blockquest is a UIless, /command less, event RPG with a unique class system.

This does not use a leveling system, realistically. Did medival Knights take more sword blows if they killed more pigs? No. This is based on true skill, and what quests you've done. (ope, leaked info on left.)

<More to be Added>


Gameplay


Classes


1st Class 2nd Class 3rd Class



Name - Description - Item
                                       
Blockheads - break up into Physical and Magic - None



Physical - Players that fight with damage that comes from penitration, or force. - Club

Warrior/Ranger

Magic - Players that fight with damage that comes from power, magic. - Wand

Wizard/Healer
-----------------------------
Warrior - A swordsman, with excellent close range capabilities. - Sword

Knight/Gladiator

Ranger - A bowman, with steady far away damage. - Bow

Marksman/Rogue
---
Wizard - An elemental fighter, uses Ice - Iceblast

Mage/Warlock

Healer - A healer - (Something that heals)

Priest/Shaman


-------------------------------
Knight - A melee fighter with a lot of HP - (Something that adds HP)
Gladiator - A melee fighter with lots of damage - (Powerful Sword)
Marksman - A long range bowsman, long range is slower though. - Compound Bow
Rogue - A quick, stealthy figher. Like a ninja. - Katana
Mage - A magical fighter that uses Ice AoE - Blizzard
Warlock - A magical fighter that uses Fire AoE - Inferno
Priest - A healer that uses light arrows as an attack. - Light Arrow
Shaman - A healer that uses healing DoTs - (Something that heals over time.)



MOST IMPORTANT : If someone posts a good class branching Idea, thats better than mine, I will change.
For the future, if you wish to say make the Warrior have Knight and something else, and suggest a healer have the subclass shaman and priest, say so. I will add more content as the game is up and running.


Class weapons are edited so that they do balanced damage.


Quests

        Blockquest uses an innovated quest system, which is based on events. The quests so far are based on collecting certain items.

Noob area:
 Collect rocks or magicessence. (depending on class).
Get 25 wood/ore. Get artifact from mines/forest.

2nd Town:

To be Warrior: Climb mountain Orumble to get artifact.
To be Ranger: Go through small ruins and avoid arrows to get bones.
To be Wizard: Go under mountain Orumble.
To be Priest: Pick plants, then put them into the machine and make two into an herb. Make 25 Herbs.;

Main Castle:

Go into the battlefield and get fallen soldiers blood. (25)
Go into the battlefield and burn 10 of their barricades.



Gameplay

        This will be designed to be as balanced as possible, and constantly revised. The quests will be the right difficulty. They will naturally get harder as the game goes on, and bots come out. This will probably wait to the release of bots for a successful dungeon and npc system.

You level in different skills, so far:

CombatLevel: Name explains.
WoodLevel: Gathering skill, wood.
OreLevel: Gathering skill, ore.

Planned:
WoodworkingLevel: Will use wood. Will make wood items.
BlacksmithingLevel: Will use ore. Will make metal items.
EngineerLevel: Will use wood and ore. Will make machinery with both wood and metal. Req 10 WoodLevel, 10 OreLevel, 10 WoodworkingLevel, and 10 BlacksmithingLevel.
PVPLevel: Will use combat level, a way of earning rewards in PVP. Certain levels only in certain arenas.




Environment



World


         The world is geographically realistic, without straight mountains, square lakes, and geometrical stuff.
It has a beach, and many caves. I will post a map as soon as it is done.




Atmosphere
   
        It is green. Made to my liking, which is nice and not deserty, or too tropically.





Major Cities


Main Castle

         The biggest castle, home to lots of quests and teleports to PVP area. <pics coming soon.>




Management



Control

        The server will constantly be monitored by my friend, or more likely my sister. You will be warned for cheating, discovering a glitch actually helps us, look down.




Bugs

The Admins will be fixing bugs on the spot, to create constant gameplay.





New Content

      I will create new content on the spot, well, the ones that don't require messing with the original content.






Helpers


You may ask to help.

General:
-Zenthos - 1524
-Crixz - 1546
-Selix - 3261


Gameplay:
-
-
-

Environment:
-Cuda007 -
-
-

Management:
-General Omega - 1965
-
-



     The info is light, this game is about as far as Project Black Mesa is. Yes, lots of WoW stuff. WoW did not invent the class names, and this will be nothing like the game.


It is dry on pics, too.
« Last Edit: December 21, 2008, 01:55:34 AM by Zenthos »


Why would a Ranger turn into a mage?

try this:



                  Necromancer
                /
Mage --->
                \
                  Priest


EDIT: It doesnt HAVE to turn to Priest (obviously) Im just giving an example.
« Last Edit: November 26, 2008, 09:52:15 PM by Draco S. »

Why would a Ranger turn into a mage?

I don't know, why would a decent modder force his users to remember a mind-numbing list of / commands just to see changes in print messages displayed on his screen?

If you want to know more about how to make a decent mod implement GUI's then speak to Mr. Wallet.


Added new content, and GEM outline, as well as new class goal.

Menen wants to help. :3 im good at this stuff

Replace rogue with Gladiator, then replace Marksman w/Rogue.

Replace rogue with Gladiator, then replace Marksman w/Rogue.


Actually, hunter with rogue. Yes, gladiator is good idea.  Fixing


Menen, what area would you want to help? The first meeting is tomorrow.

Bump, Class info update.

If I'd be allowed I wouldn't mind helping with events/planning random things. I can't do much else lul.


Actually, hunter with rogue. Yes, gladiator is good idea.  Fixing


Menen, what area would you want to help? The first meeting is tomorrow.

Shat i missed teh metting :o

I dont know, i could build and give ideas mabye....Build

Great
This craze is growing just as fast as that computer craze

Great
This craze is growing just as fast as that computer craze

I'm having a difficult time determining which fad is worse.

^ You guys shuddup,

Menen, I had no members, so it didn't matter anyway :P.