Overview
Blockquest is a UIless, /command less, event RPG with a unique class system.
This does not use a leveling system, realistically. Did medival Knights take more sword blows if they killed more pigs? No. This is based on true skill, and what quests you've done. (ope, leaked info on left.)
<More to be Added>
Gameplay
Classes
1st Class 2nd Class 3rd Class
Name - Description - Item
Blockheads - break up into Physical and Magic - None
Physical - Players that fight with damage that comes from penitration, or force. - Club
Warrior/Ranger
Magic - Players that fight with damage that comes from power, magic. - Wand
Wizard/Healer
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Warrior - A swordsman, with excellent close range capabilities. - Sword
Knight/Gladiator
Ranger - A bowman, with steady far away damage. - Bow
Marksman/Rogue
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Wizard - An elemental fighter, uses Ice - Iceblast
Mage/Warlock
Healer - A healer - (Something that heals)
Priest/Shaman
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Knight - A melee fighter with a lot of HP - (Something that adds HP)
Gladiator - A melee fighter with lots of damage - (Powerful Sword)
Marksman - A long range bowsman, long range is slower though. - Compound Bow
Rogue - A quick, stealthy figher. Like a ninja. - Katana
Mage - A magical fighter that uses Ice AoE - Blizzard
Warlock - A magical fighter that uses Fire AoE - Inferno
Priest - A healer that uses light arrows as an attack. - Light Arrow
Shaman - A healer that uses healing DoTs - (Something that heals over time.)
MOST IMPORTANT : If someone posts a good class branching Idea, thats better than mine, I will change.
For the future, if you wish to say make the Warrior have Knight and something else, and suggest a healer have the subclass shaman and priest, say so. I will add more content as the game is up and running.
Class weapons are edited so that they do balanced damage.
Quests
Blockquest uses an innovated quest system, which is based on events. The quests so far are based on collecting certain items.
Noob area:
Collect rocks or magicessence. (depending on class).
Get 25 wood/ore. Get artifact from mines/forest.
2nd Town:
To be Warrior: Climb mountain Orumble to get artifact.
To be Ranger: Go through small ruins and avoid arrows to get bones.
To be Wizard: Go under mountain Orumble.
To be Priest: Pick plants, then put them into the machine and make two into an herb. Make 25 Herbs.;
Main Castle:
Go into the battlefield and get fallen soldiers blood. (25)
Go into the battlefield and burn 10 of their barricades.
Gameplay
This will be designed to be as balanced as possible, and constantly revised. The quests will be the right difficulty. They will naturally get harder as the game goes on, and bots come out. This will probably wait to the release of bots for a successful dungeon and npc system.
You level in different skills, so far:
CombatLevel: Name explains.
WoodLevel: Gathering skill, wood.
OreLevel: Gathering skill, ore.
Planned:
WoodworkingLevel: Will use wood. Will make wood items.
BlacksmithingLevel: Will use ore. Will make metal items.
EngineerLevel: Will use wood and ore. Will make machinery with both wood and metal. Req 10 WoodLevel, 10 OreLevel, 10 WoodworkingLevel, and 10 BlacksmithingLevel.
PVPLevel: Will use combat level, a way of earning rewards in PVP. Certain levels only in certain arenas.
Environment
World
The world is geographically realistic, without straight mountains, square lakes, and geometrical stuff.
It has a beach, and many caves. I will post a map as soon as it is done.
Atmosphere
It is green. Made to my liking, which is nice and not deserty, or too tropically.
Major Cities
Main Castle
The biggest castle, home to lots of quests and teleports to PVP area. <pics coming soon.>
Management
Control
The server will constantly be monitored by my friend, or more likely my sister. You will be warned for cheating, discovering a glitch actually helps us, look down.
Bugs
The Admins will be fixing bugs on the spot, to create constant gameplay.
New Content
I will create new content on the spot, well, the ones that don't require messing with the original content.
Helpers
You may ask to help.
General:
-Zenthos - 1524
-Crixz - 1546
-Selix - 3261
Gameplay:
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Environment:
-Cuda007 -
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Management:
-General Omega - 1965
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The info is light, this game is about as far as Project Black Mesa is. Yes, lots of WoW stuff. WoW did not invent the class names, and this will be nothing like the game.
It is dry on pics, too.