Author Topic: Vehicle with no flatshade.  (Read 1348 times)

I figured out my last problem. I needed to export not with plus but with the normal one to have the collision. Now I need to know.. How do I make a collision using the torque DTS plus exporter?


It's been a few years since I used Milkshape, but I think you make an object, and name it Collision.

So just make a box around the model? Then name it colision? Seams easy :D

Wait, are you talking about blender?

I don't think Blender has a 'DTS Plus Exporter' but I know Milkshape does, so I'm assuming he's talking about Milkshape.





Actually, re-reading the first post, I don't know. Naming an object collision is what I did for the regular exporter, I never the Plus exporter.

You can't export a model with flatshading when you use the normal exporter, but you can with the plus. The problem is that when you use the plus exporter for vehicles, it crashes the game because it doesn't have a option for a bounding box collision and I don't know how to make one manualy. I hope this clears that all up for you. :/
« Last Edit: November 30, 2008, 04:15:27 PM by Burger »

You can't export a model with flatshading when you use the normal exporter, but I you can with the plus. The problem is that when you use the plus exporter for vehicles, it crashes the game because it doesn't have a option for a bounding box collision and I don't know how to make one manualy. I hope this clears that all up for you. :/
huh?


Make a box around the vehicle and call it collision-1.

Make a box around the vehicle and call it collision-1.

Wow, thats easy. xD