Author Topic: Brick Physics Preview  (Read 112473 times)

How would it feel to not know when someone launches a brick at you with a gravity gun?  You would be like "he isn't carrying anything... OCRAP I JUST RANDOMLY DIED"
That'd suck.

I'm guessing it could be possible to make a gravity gun that effects bricks.  I'll have to wait to see trace(); before I know for sure though.  It wouldn't be as clean as the gravity gun is with other things though, as it would be able to pick up multiple bricks in a spot, and wouldn't have as good of a reaction when moving things.  It also wouldn't be able to tell if you've even picked up bricks.  Heck, for you it could look like you picked up a brick, and dropped in on a catapult and had fun with it, while to others it looks like your just randomly walking around.

It works just like fakekilled bricks do now. If you can write a script that would let you pick one up and carry it around now, in the current version of Blockland that you have on your computer, then it will probably work with physics in the update (of course, you'd still have all the networking and synchronization issues to deal with). If you could do it now and the update breaks that, we could probably be persuaded to fix it.

There are no extra script functions added as part of the brick physics code. It looks exactly the same from a scripting perspective as it did before. The change was made with literally zero script mods - all in C++.

How would it feel to not know when someone launches a brick at you with a gravity gun?  You would be like "he isn't carrying anything... OCRAP I JUST RANDOMLY DIED"

but that adds to the fun :D invisible gun!

Kompressor, would you like to buy a cover for your hole? i'm selling state of the art fiberglass indestructable covers for holes and i was wondering if you would like one.
« Last Edit: December 06, 2008, 08:46:39 PM by Hugums »

Is it possible to have a "calculate physics on server" setting that would enable all of that? 

It would be cool if we could give individual bricks certain physics characteristics....like metal doors could be heavier and not bounce around and tiny glass bricks could go flying everywhere when destroyed.

Also, you know how you can tell a brick to have collision, raycasting and/or rendering disabled/enabled? You should have a similar option for whether a brick is destructible in a minigame or not.

That would be pretty neat.

It would be cool if we could give individual bricks certain physics characteristics....like metal doors could be heavier and not bounce around and tiny glass bricks could go flying everywhere when destroyed.

Also, you know how you can tell a brick to have collision, raycasting and/or rendering disabled/enabled? You should have a similar option for whether a brick is destructible in a minigame or not.

first part would be cool
second part you can just give the brick on blown up self respawn

Here are some things I don't understand....

Will bricks respawn?

If not, how are they retrievable?

Are they physically an object? If I walk over one will I walk -over- it?

Here are some things I don't understand....

Will bricks respawn?

If not, how are they retrievable?

Are they physically an object? If I walk over one will I walk -over- it?
1. Yes.  It replaces fakeKill.  2. You can push them, but you won't be affected, you can't be on them.

Yay! I get to keep my foot for today. :)

1. Yes.  It replaces fakeKill.  2. You can push them, but you won't be affected, you can't be on them.

What if you jump directly ontop of them?


What if you jump directly ontop of them?
You'll go inside them.
Haha, I'm with him, what will happen?

I'm guessing they'd get pushed out of the way.

Or it would glich, you'd probably pass through them.