fxDTSBrick::fakeKillBrick(vector [direction the brick goes in],integer [respawn time])
It works just like the fakeKillBrick event - you put in three numbers for the direction and a respawn time.
%brick.fakeKillBrick("0 0 10",5); would kill the brick for five seconds, and the direction makes it look like it was hit by a hammer. (Moving up slightly)