Headcrab mod: Any model changes needed?

Author Topic: Headcrab mod: Any model changes needed?  (Read 5313 times)

yea, The Titanium started on some, still pwn though

If you have a SourceSDK and any Half Life game, you can view the model with SourceSDK's model viewer.

I'm just gonna try using Azerath's model, i'll let you guys know how it goes when i test it

you need

               1: browner skin

                2: black ovals on the front

                3: make the head crab stretch up  when on the head
« Last Edit: January 08, 2009, 04:50:54 PM by 117 masterchief »

you need

               1: browner skin

                2: black ovals on the front

                3: make the head crab stretch up  when on the head
I'm just gonna try using Azerath's model, i'll let you guys know how it goes when i test it

Also, i've been kicked off the Vista PC, so i gotta wait till tomorrow to test it ._.

1. Make it larger.
2. Make legs longer.
3. Make it an item as well.

Other than that, great job! I hope this is released soon.
4. add red so it looks semi-bloody

IDEA: this may be gay but what if it is a weapon and you throw it and it sucks the liefe out of who it hits!

IDEA: this may be gay but what if it is a weapon and you throw it and it sucks the liefe out of who it hits!
I tried making it a weapon, it failed, so i'm sticking with a hat for now

Okay. Will you make a weapon–type later, after you're done the hat?

Okay. Will you make a weapon–type later, after you're done the hat?
I'll try one day, or if i feel like it, after i'm done i'll try

make the legs curve into his Shoulders / Neck area.

I wan't it so bad please post link....

make the legs curve into his Shoulders / Neck area.

Then it'd look weird, the legs would probably be too long

I wan't it so bad please post link....
No

Ah forget it, i'm locking this until i get a chance to work on it some more, it's sort of done