Poll

Should I package everything together (2 weeks) or release an update daily?

Package it together.
Daily updates.

Author Topic: Destiny RPG (Medieval)  (Read 18234 times)

I'll give you credits if you want.

Just credit "RTB" not anyone specific, credit is always nice where credit is due.

Sure.

Oh sweet, is there an actual place to write quests? Do I do em ahead of time? With you guys on a server?


All of the above?


Well heres an Idea: At the max Combat level, you get to choose between three quests each representing the brothers. The task in the quest and the reward will be resembling the traits of each brother, like a Test type of thing?


I would write the story/quest dialog if I had confirmation that I was helping. Also, msn or another reliable way of communicating would be nice.
« Last Edit: December 25, 2008, 11:18:19 PM by Zenthos »

Before you bust a nut over wanting to help out you might want to know what's going on exactly.

Gui's look very nice, good job Destiny

Before you bust a nut over wanting to help out you might want to know what's going on exactly.

Gui's look very nice, good job Destiny


Lol, thats what I was asking. What format are the quests in, Gui, stuff.

A debriefing.

I'll tell you how to script quests when Truce writes this basic quest system. (The scripts will be easy, you don't need to know code to make the quest scripts)
yay for truce on the team.

EDIT: I also revamped the level system:
Exp gain is now calculated by to the power of your level, example; To get to level 8 you need 64 experience, (8x8 for dummies) to get to level 70 you need 4900 etc etc.

I'm also thinking of rewriting the skill system layout, after playing some Runes of Magic I want it to be set out like this:
                   - Lumbering(Making wooden weapons/armor)
Woodcutting
                   - Crafting(Making wooden staffs/items)

                   - Forging(Making metal weapons/armor)
Mining
                   - Crafting(Making metal items/jewellery)

                   - Farming(Harvest crops)
Cooking
                   - Fishing(fish for fish and other sea animals to cook)

                   - Enchantment(enchant crafted items using magic)
Crafting
                   - StaffMaking(make blank staffs into magician weapons)

As you can see, there are 4 main skills that have 2 sort of secondary skills. The way thats set out makes alot more sense. So I'll start work on that now aswell as another little goodie I'm adding to the weapon system ;).

The mail scripts are also done, just got to add item/resource attachments.

I've added a poll on whether to rename lumbering to fletching as some people are confused about the name.
« Last Edit: December 26, 2008, 02:08:28 AM by Destiny/Zack0Wack0 »

I can also do some gameplay and balance work, by editing the difficulty of levels and the power to ensure maximum stability and less exploits. You do not want a level 8 to be 8x the power of a level 1.




Plus, I know what I'm doing, I'm the closest you can get without knowing how to script.

Quests are easy to do with the variable script.

I can also do some gameplay and balance work, by editing the difficulty of levels and the power to ensure maximum stability and less exploits. You do not want a level 8 to be 8x the power of a level 1.
Plus, I know what I'm doing, I'm the closest you can get without knowing how to script.


You don't get 8x the power, that was an example of the exp system for leveling up. To get to level 8 you need 64 exp, to get to level 2 you need 4, get it? And just keep to quest making for now, I'll ask you if I need any more assistance.
Quests are easy to do with the variable script.

No we want to make an advance system. Each quest will then be as easy as:
$DRPG::Quest::Name[$DRPG::Quest::Quests++] = "Quest Example";
$DRPG::Quest::Requirements[$DRPG::Quest::Quests] = "miningLvl 15 wood["PineTree"] 10";
That will be the start of quest setups, this being a quest called "Quest Example" with the requirements of at least a level 15 Mining Level and 15 pine wood.
I'll collaborate more on this later, when the NPC system is done so we can make quest NPCs.

EDIT: there will be also:
$DRPG::Quest::Rewards[$DRPG::Quest::Quests] = "miningLvl 1 wood["PineTree"] 10";
Which would make the quest give you 1 mining level and 10 pine wood when you finish it.
« Last Edit: December 26, 2008, 02:18:32 AM by Destiny/Zack0Wack0 »

Yes ok, Is there any time where I could see the world and plan based on that?


Also, will the quests be GUIs or what?     Oh yea, the script.




If I'm not looking at the whole RPGs numbers, I cannot balance the quests to level you at the correct speed, so I may just leave the amount of XP granted blank.



One of my bad habits, editing 50 times.

Anyway, Yes, I guess Ill look into/ask permission more as the game nears completion.
« Last Edit: December 26, 2008, 02:17:27 AM by Zenthos »

Heres the little "goodie" I've made:

All your weapons you recently used get realisticly mounted on your back when you unmount them.

Above picture is awesome.
PLEASE, CAN I HELP WITH THIS RPG IN ANY WAY?

You can help by not helping ;)

All your weapons you recently used get realisticly mounted on your back when you unmount them.
That's awesome.


Swords should mount on your hips and the spear should mount on your back.