Author Topic: new map: PORTAL  (Read 2652 times)

Well there's really just too much that would have to be interactive. It would be awesome, but would be really hard. Perhaps if someone could just make a small map with some of the things Portal had?

Jirue seems to be doing good, it's all working out.

! wow you are dumb its easy to make a elavator...
We don't have movers, dipstuff.

We don't have movers, dipstuff.
we dont need em'
just do this:
onplayertouch>namedbrick>setplayertransform>player(checked)
                            elevator

you cant see through one portal into the other like you could in portal, thus you cant solve all the puzzlesd, like the one when you finally get the orange half
You could with the old portal gun.
It dosn't seem right how the old portal gun was better.

You could with the old portal gun.
It dosn't seem right how the old portal gun was better.
if i get a copy, ill see about porting it and keeping the new dts file

heck yea, But how do we make elevaitors work?

uh dude, player tranceform

You could with the old portal gun.

Which Portal Gun are you talking about here?

- My version for v8, in which the Portals were almost exactly the same as my v9/10 version, which you cannot look through.
- Aloshi's version for v8, in which the Portals were large red/blue blocks, which you couldn't look through.

the elevators csn work with playertransform event

heck yea, But how do we make elevaitors work?
what elevators are not even released yet!!!!!! 

what elevators are not even released yet!!!!!! 
He was being sarcastic....

Which Portal Gun are you talking about here?

- My version for v8, in which the Portals were almost exactly the same as my v9/10 version, which you cannot look through.
- Aloshi's version for v8, in which the Portals were large red/blue blocks, which you couldn't look through.
I think he means the effects in the "Blockland Portal" Machinima by Djy1991, everyone thinks it's a mod.



« Last Edit: February 11, 2009, 09:59:39 PM by Isjix »