Author Topic: How do you make a evented brick color move?  (Read 1494 times)

I would like to know how you make a brick move with events. Its hard to explain but I want a colored brick to move one direction when you press a button. Imagine an NES game, you press a button and your character moves right or left and you keep pressing that button to make your player keep moving. Is it possible to do that with a brick?

I really need help with this, now I'm starting to get pissed off at it cause I cant figure it out :P
Double post D:
I cant help but get mad at it :(

I need help with this too :(

Not possible, bricks stay still on the brick grid. However, it is possible to setRendering on certain bricks to give the impression the brick is moving. Or use bots.

it is possible to setRendering on certain bricks to give the impression the brick is moving.
Could you please tell me the steps to this?

Yea, can you go through the steps to this?

What you want to do is make two bricks. The first one will be the first brick position. Turn rendering on on that one.  The second one, turn off. Name the two bricks whatever you like. Make your trigger thing (Like onplayertouch>our stuff) When you activate or step on or whatever, have it simultaneously turn the rendering off for the first brick and on for the second. It's a very tedious process to make it look like a brick is moving down a conveyor belt, and this is usually only used for like cabinet doors.

What you want to do is make two bricks. The first one will be the first brick position. Turn rendering on on that one.  The second one, turn off. Name the two bricks whatever you like. Make your trigger thing (Like onplayertouch>our stuff) When you activate or step on or whatever, have it simultaneously turn the rendering off for the first brick and on for the second. It's a very tedious process to make it look like a brick is moving down a conveyor belt, and this is usually only used for like cabinet doors.
No, no, no, no, see I told you it was hard to explain. What im trying to do is press an arrow, to make a pixel move right on the touch of a button like this, I touch a brick and a pixel moves right on a TV that I have made. Its nothing like a conveyor belt.

Damn, no edit button. What I am making is a pixelated game, I was trying to keep it secret but I have to say it for you to get it. I'm trying to make a pixel move across the screen of a TV I made by pressing a button, nothing like a conveyor belt.

Damn, no edit button. What I am making is a pixelated game, I was trying to keep it secret but I have to say it for you to get it. I'm trying to make a pixel move across the screen of a TV I made by pressing a button, nothing like a conveyor belt.

oh... that would take 100 weeks full of eventing

[quote Double post D:
I cant help but get mad at it :([/quote] Do i have to ask?

[quote Double post D:
I cant help but get mad at it :( Do i have to ask?
lern2quote

Damn, no edit button. What I am making is a pixelated game, I was trying to keep it secret but I have to say it for you to get it. I'm trying to make a pixel move across the screen of a TV I made by pressing a button, nothing like a conveyor belt.
Oh, then doing the same thing but with colors.

So a red bricks become gray, and the gray brick next to it becomes red.

Is that what you meant?


Oh, then doing the same thing but with colors.

So a red bricks become gray, and the gray brick next to it becomes red.

Is that what you meant?
Kind of, but when I do that, it doesn't work, this is how I do it
You press the action button and a pixel pops up, when you press the arrow he moves right, then I get stuck. What I do is I make him move but a red brick trails behind him.
I hopw this isn't a big bump