Author Topic: Blockland crashes when I start a server  (Read 632 times)

How do I fix this problem?
Do I need to port forward my ports? Does my internet suck? Do I have to slap my self on the face 10 times?

slap 10 times, then port forwarding should help.

slap 10 times, then port forwarding should help.
I dun have a router. I have Cable Internet but I have the network. thing as Cable for some reason.

list your system components (including modems)

list your system components (including modems)

I'd rather put in my console log I think it must be TDM

//-------------------------- 1/2/2009 -- 18:03:41 -----
Processor Init:
   Intel (unknown, Pentium 4 family), ~3.30 Ghz
     (timed at roughly 3.30 Ghz)
   FPU detected
   MMX detected
   SSE detected
 
Math Init:
   Installing Standard C extensions
   Installing Assembly extensions
   Installing FPU extensions
   Installing MMX extensions
   Installing SSE extensions
 
Input Init:
   DirectInput enabled.

--------- Parsing Arguments ---------
Parsing command line arguments:
--------- Loading Common ---------
Loading compiled script base/main.cs.
Loading compiled script base/client/defaults.cs.
Loading compiled script base/server/defaults.cs.
Executing config/client/prefs.cs.
Executing config/server/prefs.cs.
--------- Loading MODS ---------


--------- Initializing Base ---------
Loading compiled script base/client/init.cs.
Loading compiled script base/server/init.cs.
Loading compiled script base/data/init.cs.
Loading compiled script base/client/canvas.cs.
Loading compiled script base/client/audio.cs.

--------- Initializing Base: Server ---------
Loading compiled script base/server/mainServer.cs.
Loading compiled script base/server/scripts/game.cs.

--------- Initializing Base: Client ---------
Loading compiled script base/client/message.cs.
Loading compiled script base/client/mission.cs.
Loading compiled script base/client/missionDownload.cs.
Loading compiled script base/client/actionMap.cs.
Video Init:
   Accelerated OpenGL display device detected.
   Voodoo 2 display device not detected.

Activating the OpenGL display device...
Activating the OpenGL display device... (NEW)
Setting screen mode to 800x600x32@60hz (w)...
Creating a new window...
Acquiring a new device context...
Pixel format set:
  32 color bits, 24 depth bits, 8 stencil bits
Creating a new rendering context...
Making the new rendering context current...
OpenGL driver information:
  Vendor: ATI Technologies Inc.
  Renderer: RADEON XPRESS 200 Series SW TCL x86/SSE2
  Version: 1.4.5645 WinXP Release
OpenGL Init: Enabled Extensions
  ARB_multitexture (Max Texture Units: 8)
  EXT_compiled_vertex_array
  EXT_texture_env_combine
  EXT_packed_pixels
  EXT_fog_coord
  ARB_texture_compression
  EXT_texture_compression_s3tc
  (ARB|EXT)_texture_env_add
  EXT_texture_filter_anisotropi c (Max anisotropy: 16.000000)
  WGL_EXT_swap_control
  GL_EXT_multi_draw_arrays
  ARB_occlusion_query
OpenGL Init: Disabled Extensions
  EXT_paletted_texture
  NV_vertex_array_range
  3DFX_texture_compression_FXT1
  GL_ARB_vertex_buffer_object


OpenAL Driver Init:
OpenAL
   Vendor: Creative Labs Inc.
   Version: OpenAL 1.0
   Renderer: Software
   Extensions: EAX 2.0, EAX 3.0, EAX Unified, and EAX-AC3

Loading compiled script base/client/scripts/allClientScripts.cs.
Activating package: CanvasCursor
Loading compiled script base/client/ui/allClientGuis.gui.
Executing config/client/config.cs.

--------- Loading Client Add-Ons ---------
Loading compiled script base/server/crapOns.cs.

Client checking Add-On: Tool_ToolWand
Loading Add-On: Tool_ToolWand
Executing Add-Ons/Tool_ToolWand/client.cs.
Executing Add-Ons/Tool_ToolWand/ToolWandClient.cs.
Executing Add-Ons/Tool_ToolWand/ToolWandGUI.gui.

Client checking Add-On: System_ReturnToBlockland
Loading Add-On: System_ReturnToBlockland
Executing Add-Ons/System_ReturnToBlockland/client.cs.
Executing config/client/RTB/prefs.cs.
Executing Add-Ons/System_ReturnToBlockland/RTBC_Profiles.cs.
Executing Add-Ons/System_ReturnToBlockland/RTBH_Support.cs.
Activating package: RTBH_Support
Executing Add-Ons/System_ReturnToBlockland/RTBC_Authentication.cs.
Activating package: RTBC_Authentication
Executing Add-Ons/System_ReturnToBlockland/RTBC_BugTracker.cs.
Executing Add-Ons/System_ReturnToBlockland/RTB_BugTracker.gui.
Executing Add-Ons/System_ReturnToBlockland/RTBC_ColorManager.cs.
Executing Add-Ons/System_ReturnToBlockland/RTB_ColorManager.gui.
Executing Add-Ons/System_ReturnToBlockland/RTBC_InfoTips.cs.
Executing Add-Ons/System_ReturnToBlockland/RTBR_InfoTips_Hook.cs.
Activating package: RTBC_InfoTips
Executing Add-Ons/System_ReturnToBlockland/RTBC_IRCClient.cs.
Executing Add-Ons/System_ReturnToBlockland/RTB_IRCClient.gui.
Activating package: RTBC_IRCClient
Executing Add-Ons/System_ReturnToBlockland/RTBC_Manual.cs.
Executing Add-Ons/System_ReturnToBlockland/RTB_Manual.gui.
Executing Add-Ons/System_ReturnToBlockland/RTBC_ModManager.cs.
Executing Add-Ons/System_ReturnToBlockland/RTB_ModManager.gui.
Activating package: RTBC_ModManager
Executing Add-Ons/System_ReturnToBlockland/RTBC_Options.cs.
Executing Add-Ons/System_ReturnToBlockland/RTB_Options.gui.
Executing Add-Ons/System_ReturnToBlockland/RTBC_ServerControl.cs.
Executing Add-Ons/System_ReturnToBlockland/RTB_ServerControl.gui.
Activating package: RTBC_ServerControl
Executing Add-Ons/System_ReturnToBlockland/RTBC_ServerInformation.cs.
Executing Add-Ons/System_ReturnToBlockland/RTB_ServerInformation.gui.
Activating package: RTBC_ServerInformation
Executing Add-Ons/System_ReturnToBlockland/RTBC_Updater.cs.
Executing Add-Ons/System_ReturnToBlockland/RTB_Updater.gui.
Executing Add-Ons/System_ReturnToBlockland/RTB_BarredScreen.gui.
Executing Add-Ons/System_ReturnToBlockland/RTB_WelcomeScreen.gui.
Executing Add-Ons/System_ReturnToBlockland/BL_AddOnsGui.gui.
Executing Add-Ons/System_ReturnToBlockland/BL_JoinServerGui.gui.
Activating package: RTB_Client

Client checking Add-On: Server_MinigamePlusPlus
Loading Add-On: Server_MinigamePlusPlus
Executing Add-Ons/Server_MinigamePlusPlus/client.cs.
Executing Add-Ons/Server_MinigamePlusPlus/minigame++.gui.
Activating package: MGPPClientPackage

Client checking Add-On: Script_SwitchCrosshairs
Loading Add-On: Script_SwitchCrosshairs
Executing Add-Ons/Script_SwitchCrosshairs/client.cs.

Client checking Add-On: script_ScriptEdit
Loading Add-On: script_ScriptEdit
Executing Add-Ons/script_ScriptEdit/client.cs.
Executing Add-Ons/script_ScriptEdit/ScriptEditGui.gui.
Executing Add-Ons/script_ScriptEdit/ScriptEditNameGui.gui.
Executing Add-Ons/script_ScriptEdit/ScriptEditOpenGui.gui.
Executing Add-Ons/script_ScriptEdit/MessageWannaSaveDlg.gui.
Executing Add-Ons/script_ScriptEdit/ScriptEditErrorGUI.gui.

Client checking Add-On: Script_MacroSaver
Loading Add-On: Script_MacroSaver
Executing Add-Ons/Script_MacroSaver/client.cs.
Executing Add-Ons/Script_MacroSaver/macroGui.gui.
Activating package: MacroSaver

Client checking Add-On: Script_LSG
Loading Add-On: Script_LSG
Executing Add-Ons/Script_LSG/client.cs.
Executing Add-Ons/Script_LSG/LSG_Gui.gui.
Executing Add-Ons/Script_LSG/LSGPreviewGui.gui.
Executing Add-Ons/Script_LSG/LSGCGui.gui.
Executing Add-Ons/Script_LSG/Support_DataMan.cs.
Executing Add-Ons/Script_LSG/LSG.cs.

Client checking Add-On: Script_IGSO
Loading Add-On: Script_IGSO
Executing Add-Ons/Script_IGSO/client.cs.

--------- Initializing IGSO Client ---------
Executing Add-Ons/Script_IGSO/Igso.cs.
Executing Add-Ons/Script_IGSO/Msg.cs.
Activating package: IGSOMsg
Executing Add-Ons/Script_IGSO/UI.gui.
exec: invalid script file name Add-ons/IGSO/Colors.cs - add-on scripts must be in folders that follow the <category>_<name> convention
exec: invalid script file name Add-ons/IGSO/Prefs.cs - add-on scripts must be in folders that follow the <category>_<name> convention
Loading IGSO Color List...

Loading IGSO Settings List...

Woops.
Thats not all
Its too long the end is:
Could not locate texture: Add-Ons/GameMode_TDM/Packages/grey (download failed, using default texture)
  +- using blank texture