K, So this is a thread for all those fake gun companies thingies. In this thread we explain our unique games that we play using nerf/paintball/airsoft stuff, and maybe others can have some of this pwnsumness that you mention
I have nerf guns, because my parents think paintball is too violent... I do a TF2 kind of thing with the 3 hit rule. If you are hit in the arms legs hands or feet, 1 damage. back or chest, 2 damage, head, 3 damage. You have 3 health. Now for the classes
Heavy: Rapid firing 20 bullet gatling gun. lot of pumping, 10 pumps per 3-5 good distance darts. Heavies strategy is normally to find cover and blindfire. make sure you dont go empty on ur gun.
Scout: 10 bullet single firing gun with revolving barrel. Pull back spring, fire, pullback spring, fire. 1 critical bullet (looks like all the rest) has 1/2 range but does 3 damage. Critical will only fire the tip of the bullet, not the rest. Run around a lot trying to get close with this short range gun.
Sniper: 6 bullet clip long range scoped rifle. Pump action: Pull back, forward, fire, back, forward, fire. Has a knife that does 3 damage. Sniper does 3 damage at long range (depending on the area, it could be anywhere from 3/4 a car long to 2 cars long. (i have bad distance sense). Not a strategy to this guy. just try to stay far away.
Solder: pump action 6 bullet fair range rifle. 3 bullet pullback pistol. pull back, load, fire. This is the normal class, nothing special about his 9 bullets.
Spy: 1 hit kill switchblade. Double damage 3 bullet revolver. 2 Sentry Sappers I made out of knex. You clip them on the trigger a certain way, and it takes about 3-10 seconds to get it off. Strategy is to hide and then jump out and shoot them. Spy gets a hiding start. Spies should sap an engineers sentry, hide, and when the enginerer comes to get it off, come out and slash him.
Demoman: Rocket launcher. 6 bullet revolver. Rocket launcher has my leg length splash damage. Splash is 2 damage, direct is 3 damage. Strategy is try to fire near the person, or fire it at a wall they are hiding behind.
Engineer: 6 bullet shotgun type gun. Sentry gun. Ok, let me explain the sentry gun. It is the nerf vulcan on a tripod. You have a 90 degree range, so you cant aim behind or at any void angles. You fire with the rapid fire function, and the bullets are regular damage. You have to be attending the sentry in order to have it work. You can leave it, but then you have the chance of a spy to come and sap it, or somebody could be hiding near it and jump out when you get near it. Strategy is mostly to put your sentry in a strategic spot, and stay there most of the game. If you run out of bullets, go out and search for your enemy. Your gun can fire single shots, or all 6 at once. The all 6 bullets do 3 damage.
Now you can either improve, add on, or make your own game out of fake guns