Author Topic: Torque game engine problems  (Read 2867 times)

I make maps on the TGE and when i package all the contents in the .zip folder or .rar archive, i start blockland and I start a level i ported or made. All I see is an empty map with the defaut textures and skies. Can anybody please help.

You need to make maps on Constructor.

You need to make maps on Constructor.
No, you're an idiot.

i need to make a map but when i open map2dif it closes evrey time


Guys, I just want to know how you port torque maps to blockland. You see, It was sorta easier to make maps. i usually extracted the maps from other torque games like marble blast 3d gold or africa tycoon thing, and since badspot(i mean Eric Hartman) updated it, now its hard to port maps like the tbm maps or the other torque games. I just want an answer. :nes:

i need to make a map but when i open map2dif it closes evrey time
You drag a .map file into it, idiot.

Quote
You drag a .map file into it, idiot.




that is not nice and i know that the now when i drag it in map2dif it dose the same thing

Quote
maps like the tbm maps or the other torque games
Quote
maps like the tbm maps
Quote
tbm
Content theft? They weren't all that fantastic to begin with, although today's ones are much improved, I still don't see why you'd want TBM maps. They don't take that long to make equivalents, unless you wanted Acrophobia or similar. Still, the TBM community won't be pleased.

Blocklands TGE engine is OOOLLLD and uses Legacy DIF rather then the standard DIF. So porting dif files from 1.5.2 to 1.3 (Blockland) won't work. Anyway you shouldn't port anything you didn't make.

Content theft? They weren't all that fantastic to begin with, although today's ones are much improved, I still don't see why you'd want TBM maps. They don't take that long to make equivalents, unless you wanted Acrophobia or similar. Still, the TBM community won't be pleased.

But i remember that someone ported the tbm maps and there was no complaints about it
Anyway How do you package the maps. Everytime i package them and port them, the ground and sky are default. This is the part where i need help.

But i remember that someone ported the tbm maps and there was no complaints about it
Anyway How do you package the maps. Everytime i package them and port them, the ground and sky are default. This is the part where i need help.
Are you sure?  There were so many complaints that it would ruin their copy of BL, those idiots...

You need to make maps on Constructor.
Constructor is for interiors dipstuff

hello? how do you port maps?

hello? how do you port maps?
Do you speak English, hello is this thing even working?